Porting Retro City Rampage to MS-DOS: From PS4 to 1.44MB Floppy
GDC talk. Brian Provinciano's presentation on porting Retro City Rampage from PlayStation 4 to DOS. Topics include optimization, using interrupts, timing, PC speaker sound, joystick, memory management and fixed-point math.
- from
- DOS
- added
- 2026-10-10
- likes
- 0
similar
-
Alex Russell's Dos Game Programming in C for Beginners web.archive.org
DOS game programming tutorial series including a primer on C, graphics, animation, input handling and collision detection. This series contains a tutorial for making buffered input handling. Last chapter contains full source code of a Break Out game on DOS.
-
Retro-Arcade-Remakes github.com
C++ retro arcade remakes showcasing clean OOP design, game loops, collision systems, and state management.
-
George M. Tzoumas's collection of MS-DOS games and utilities web.archive.org
Turbo Pascal with few games in C and C++. Games include Nibbles, Connect Four, Ms Pacman clone and two arcade/platform games. One of them (ra2) was written using Allegro. Utilities are all written in Turbo Pascal, these include game system routines, file and disk utilities and…
-
-
retro-arcade github.com
Space Invaders, Pacman, & Frogger games that run in a terminal on Windows, OS-X & Linux.
-
DOS › Videos: “GDC talk. Brian Provinciano's presentation on porting Retro City Rampage from PlayStation 4 to DOS. Topics include optimization, using interrupts, timing, PC speaker sound, joystick, memory management and fixed-point math.”