GDC Festival of Gaming
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- 2026-10-12
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from this channel on dogear
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My To-Do List: Organizing a Producer's Work youtube.com
Oculus' Bernard Yee provides a suggested to-do list for people who manage a team and project's to-do list, why they are important and how to be effective on a daily basis.
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How The Witcher Devs Turn Great Ideas Into Game Features youtube.com
Timestamped video, where Lead Game Designer from CD Project Red talks about their approach to breaking down the game into features and prioritizing them. Can be used as a framework as-is in your production.
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Up Sh*t Creek: Pro Tips for Managing the Unmanageable Project youtube.com
Amy Dallas explores a mindset for producers that can help one be successful when faced with managing a seemingly impossible project and shares some survival tips to keep you focused when everything seems to be going sideways.
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User Story Mapping: Developing a Shared Understanding youtube.com
Jamie Winsor shares how user story mapping is used to cut development waste and align team members behind a single, well-defined goal.
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Taming the Chaos: Lessons in Project Management youtube.com
Clinton Keith explains how to deliver great games on schedule without breaking the bank or the backs of your team.
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Embracing Ambiguity: How to Do Good Work When You Don't Know What to Do youtube.com
Ruth Tomandl discusses the concept of ambiguity and methods for determining whether it's a problem or not in game production.
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Producer Bootcamp: High Performance Producers youtube.com
Gearbox Software's Aaron Thibault helps viewers build personalized progress charts in the pursuit of improving their production mastery.
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Still Logged In: What AR and VR Can Learn from MMOs youtube.com
“If you host an online community, where people can harm another person: you are on the hook. And if you can't afford to be on the hook, don't host an online community”.
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Porting Retro City Rampage to MS-DOS: From PS4 to 1.44MB Floppy youtube.com
GDC talk. Brian Provinciano's presentation on porting Retro City Rampage from PlayStation 4 to DOS. Topics include optimization, using interrupts, timing, PC speaker sound, joystick, memory management and fixed-point math.
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