Tricks of the Game-Programming Gurus - by Andre Lamothe, John Ratcliff and Denise Tyler
Comprehensive DOS game development book about starting out. Topics include keyboard, mouse- and joystick input handling, creating 2D and 3D VGA graphics, raycaster rendering, sound and music, game algorithms, Interrupt Service Routines (ISR), timers, artificial intelligence…
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More Tricks of the Game Programming Gurus - by Greg Anderson amazon.com
Companion book to Tricks of the Game Programming Gurus, continuing where the original left off. Topics include SVGA, Binary Space Partition (BSP), UI, voxel graphics, memory management in real and protected mode, advanced sound programming, debugging and optimization techniques.
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Tricks of the Windows Game Programming Gurus amazon.com
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Game Programming Gems amazon.com
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PC Game Programmer's Encyclopedia web.archive.org
Collection of guides covering assembly, sound (Sound Blaster, Gravis UltraSound, PC Speaker, GameBlaster, Adlib), input, memory (EMS, XMS, DMA Transfers), PIT, VGA, SVGA, algorithms and file formats.
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Alex Russell's Dos Game Programming in C for Beginners web.archive.org
DOS game programming tutorial series including a primer on C, graphics, animation, input handling and collision detection. This series contains a tutorial for making buffered input handling. Last chapter contains full source code of a Break Out game on DOS.
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DOS › Books > Paid: “Comprehensive DOS game development book about starting out. Topics include keyboard, mouse- and joystick input handling, creating 2D and 3D VGA graphics, raycaster rendering, sound and music, game algorithms, Interrupt Service Routines (ISR), timers, artificial intelligence…”