PC Game Programmer's Encyclopedia
Collection of guides covering assembly, sound (Sound Blaster, Gravis UltraSound, PC Speaker, GameBlaster, Adlib), input, memory (EMS, XMS, DMA Transfers), PIT, VGA, SVGA, algorithms and file formats.
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Tricks of the Game-Programming Gurus - by Andre Lamothe, John Ratcliff and Denise Tyler amazon.com
Comprehensive DOS game development book about starting out. Topics include keyboard, mouse- and joystick input handling, creating 2D and 3D VGA graphics, raycaster rendering, sound and music, game algorithms, Interrupt Service Routines (ISR), timers, artificial intelligence…
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The Artevida Game Programming Tutorials web.archive.org
Kevin Matz's almost book-length treatment of DOS system programming and VGA programming fundamentals using C/C++ and 80x86 assembly. Unfortunately it is incomplete and was abandoned since 2001.
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Programming Sound Cards CD discmaster.textfiles.com
A 1995 CD-ROM containing source code for Adlib, Gravis, Pro-Audio, Roland and Sound Blaster sound cards. The description for the folders on the CD-ROM is listed on the back of the CD-ROM case.
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Game Programming Gems amazon.com
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Game Boy Assembly Language Primer devrs.com
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Sound Blaster 16 Programming Document 3.5 by Ethan Brodsky web.archive.org
Programming the Sound Blaster 16 DSP CT1341 chip for recording and playback of digitized audio.
DOS › Tutorials and programming resources > General: “Collection of guides covering assembly, sound (Sound Blaster, Gravis UltraSound, PC Speaker, GameBlaster, Adlib), input, memory (EMS, XMS, DMA Transfers), PIT, VGA, SVGA, algorithms and file formats.”