Game Development
427 items from ellisonleao/magictools ★17,455
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Doom github.com
Sci-fi FPS developed by id Software where you fight demons from hell on Mars. The DOS-specific code for Doom could not be published because of a dependency to the licensed DMX sound library, hence why it's cleaned up and only the Linux source is there. However, the Heretic and…
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OpenRA github.com
Open-source implementation of the Red Alert engine using .NET/mono and OpenGL. Runs on Windows, Linux and macOS.
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NetHack github.com
Descendant of the original NetHack roguelike game first released in 1987 available on multiple platforms.
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OpenTTD github.com
Transport simulation game based upon the popular game Transport Tycoon Deluxe, written by Chris Sawyer.
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3D Game Shaders For Beginners github.com
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Wolfenstein 3D github.com
FPS developed by id Software set in the Nazi German prison Castle Wolfenstein. Features pseudo-3D graphics with raycasting technique. Written in C and assembly.
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glide engine github.com
SpriteKit and GameplayKit based engine for making 2d games, with practical examples and tutorials.
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Prince of Persia github.com
Source code for the original Prince of Persia game that was written on the Apple II, in 6502 assembly language, between 1985-89.
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Quake github.com
FPS developed by id Software set in a fully 3D world. Written in C. Compiled with DJGPP for DOS.
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AI Game Developer github.com
Unity Editor and Unity Runtime AI integration. Unit Test, Coding, C# Roslyn, Reflection, Assets. Helps to create games with AI. And helps to run AI logic during gameplay.
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OpenXRay github.com
a community-modified X-Ray engine used in S.T.A.L.K.E.R. game series. [Modified BSD/non-commercial only]
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Quake III Arena github.com
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Codename One github.com
Cross-platform Java framework with beta game APIs and a visual Game Builder for 2D and 3D games.
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