Gaming
5,333 items in 28 lists
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PCOTM (Phone Case of the Monster) github.com
Ruby game, where you play as a phone-collecting monster.
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CyberPong github.com
Unusual Ping Pong game, adaptable with Makey Makey Kit.
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IRMINGARD github.com
Patience card game written in Ruby.
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Leaderboard(Scala) github.com
Leaderboards backed by Redis (in Scala).
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Kicker github.com
A soccer ball game made for Babylon.js February Challenge. (demo)
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Mouse Queue github.com
Tracks the Windows mouse pointer with high precision.
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file_dragger github.com
Drag-and-drop files out of the game window on Windows.
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zitk github.com
Another interesting, Dear ImGui-inspired GUI toolkit. In development, but worth keeping an eye on.
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audioExt github.com
Sound External Loader/Unloader Manager.
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BSONGML github.com
Save and load GML structured data in binary files, skirting memory and performance concerns associated with loading JSON as a string.
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fuwafuwa github.com
Easy-to-use timer system.
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Binder github.com
A binary search library for efficient lookups on large datasets.
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Pathfinding in graph github.com
Shortest pathfinding system in (weighted) graph, using Dijkstra algorithm.
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Phonix github.com
Compact audio system. Great for dynamic music!
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starcup github.com
A fork of the multiplayer game Space Station 14, a remake of the cult-classic Space Station 13.
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DOOM64EXUltra github.com
A fork of DOOM 64 EX+ with new stuff and fixes
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DetectiveDS github.com
A remake of the original C64 classic The Detective Game for Nintendo DS.
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quake3-rust-edition github.com
id Tech 3 reimagined in Rust — multiplayer FPS with lag compensation, TDM, demos, and ultra-wide support.
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retruxx github.com
Reverse engineered Hard Truck Apocalypse.
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Street Rod Enhanced github.com
Enhanced version of Street Rod.
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Scale Miniatures github.com
Open source recomp of Micro Machines in TypeScript.
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hxyarn github.com
Parser and runner for Yarn dialogue files.
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msks github.com
A modern, simple shop for the Krist virtual currency.
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BIMG-Generator github.com
A Java program to convert images to the BIMG format.
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superhappyfunbubbletime github.com
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red hot princess carnage github.com
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godot-launcher github.com
A desktop application built with Python that simplifies the Godot Engine development environment management.
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Kraken-Rampage github.com
Ludum Dare 33 entry made in 48 hours.
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Swipe github.com
A simple radial keyboard library.
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Object-Library github.com
ObjectLibrary is a simple library for the LÖVE2D game engine that allows users to create objects with collision detection and optional textures.
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likelihud github.com
A simple UI library with a declarative QML-like approach of defining UI.
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TuxRedux github.com
An immediate-mode UI system for LOVE2D inspired by SUIT.
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Export-TextureAtlas github.com
Extends Runtime-TextureAtlas as a commandline tool to export an atlas.
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Ceros Snake github.com
A remake of the iconic 70's Snake game.
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Voxelle Desktop github.com
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Babylon.js "magic" piano portal github.com
An augmented-reality WebXR animation of Chopin's "Winter Wind" Étude to hang on your wall! Works on flat-screen, too. (demo)
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LineAudio github.com
Audio helper functions.
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DHook github.com
Discord integration.
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Pause example github.com
Simple example of a pause screen without using surfaces.
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FSM AI github.com
Finite state machine for NPC AI.
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GMLVM github.com
An easy to use complete GML interpreter to execute GML at runtime.
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GMLocalize github.com
Not a full localization solution. Extracts text strings for localization from a GameMaker Studio 2 project and saves it to a JSON file.
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Bronze Box github.com
Example of how to build 3D world models from a 2D grid.
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gm-verrific github.com
The ultimate automated testing framework.
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Reflect github.com
Small, flexible, single-header library for runtime reflection and meta data in C++11.
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Haxe-Blockly github.com
Haxe wrapper for Blockly
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playcanvas-node github.com
REST API wrapper for Node.js.
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playcanvas-react-colyseus github.com
Starter template for multiplayer games with React and Colyseus.
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Herculan github.com
Recomp of Earthsiege 2 by Dynamix.
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Ugh-Guys- github.com
A browser-based, StarCraft-style asymmetric RTS set in a mythic pre-flood world — Three.js + Vite, three factions, fog of war, pathfinding, and an AI opponent. 100% procedural, no external assets.
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