Games
Games: video games, game design, game development, and board games.
-
Glu Mobile 10-K archive sec.gov
Archive of 10-K of Glu Mobile from it's IPO(2007) till acquisition(2021). Includes revenue breakdown by means of distribution and region, management commentary, portfolio of games etc.
-
r/J2MEGaming reddit.com
Reddit community for J2ME, Symbian, and related platforms.
-
J2ME Games at MyAbandonware myabandonware.com
Curated catalog of abandoned J2ME games with direct downloads.
-
Moby Games mobygames.com
Database of J2ME games with links to official stores.
-
Ketai Wiki keitaiwiki.com
Wiki dedicated to cataloging games from Japanese Feature Phones (keitai), pre-Android/iPhone mobile devices released in Japan.
-
J2ME Game Script Engine j2megamescript.sourceforge.net
A lightweight script interpreter for building flexible J2ME games, with a BASIC-like scripting language. Runs on J2SE/J2ME/Win C++ platforms; ideal for game rapid prototyping and customization.
-
Nowhere Dialogues gist.github.com
Dialogues from a Nowhere, a 2007 J2ME game, with character names reverse engineered.
-
Kahvibreak Discord discord.gg
Discord community focused on preserving J2ME games.
-
Distributed Gaming using J2ME and XML cs.sjsu.edu
Writeup on creating a cross-platform using Oracle XML database for gaming.
-
Kahvibreak bluemaxima.org
Collection of J2ME games.
-
The "New" J2ME software archive archive.org
74GB+, sorted collection of J2ME games.
-
Shiny Developer Series youtube.com
The goals of the Shiny Developer Series are to showcase the innovative applications and packages in the ever-growing Shiny ecosystem, as well as the brilliant developers behind them!
-
Engineering Production-Grade Shiny Apps engineering-shiny.org
This book covers the process of building a Shiny application that will later be sent to production. Authors: Colin Fay, Sébastien Rochette, Vincent Guyader, Cervan Girard.
-
Game of life codeberg.org
-
Oxygine oxygine.org
A cross-platform 2D C++ game engine. [MIT]
-
PhysicsFS icculus.org
A library to provide abstract access to various archives. It is intended for use in video games, and the design was somewhat inspired by Quake 3's file subsystem. [zlib]
-
Ogre 3D github.com
zap: - A scene-oriented, real-time, flexible 3D rendering engine (as opposed to a game engine) written in C++. [MIT] website
-
FMOD fmod.org
An easy to use crossplatform audio engine and audio content creation tool for games. [Free for non-commercial/Commercial]
-
Engineering Elixir Applications pragprog.com
(currently in Beta) As the subtitle suggests, this book explores the technologies and skills that support navigating each stage of software delivery with confidence.
-
ECSx hexdocs.pm
An Entity-Component-System framework providing a battle ship game as a tutorial (read more on Dockyard blog).
-
-
FP with games in Elm github.com
-
Programming for Lovers programmingforlovers.com
Free introductory programming course with Go code-alongs built around scientific applications.
-
Practical Go Lessons practical-go-lessons.com
-
Go in Practice, Second Edition manning.com
Your practical guide on the ins-and-outs of Go development, covering the standard library and the most important tools from Go’s powerful ecosystem.
-
The Go Skill Tree labex.io
A structured learning path that combines both free and premium resources.
-
The Go Programming Language gopl.io
-
Golang Developer Jobs golangjob.xyz
Developer Jobs exclusively for Golang related Roles.
-
Golang Weekly discu.eu
Each monday projects, tutorials and articles about Go.
-
CodinGame codingame.com
Learn Go by solving interactive tasks using small games as practical examples.
-
Learn Go Programming blog.learngoprogramming.com
Learn Go concepts with illustrations.
-
CodeCrafters Golang Track app.codecrafters.io
Achieve mastery in advanced Go by building your own Redis, Docker, Git, and SQLite. Featuring goroutines, systems programming, file I/O, and more.
-
Games wiki.haskell.org
-
Hands-on Rust pragprog.com
A hands-on guide to learning Rust by making games - by Herbert Wolverson (paid)
-
Comprehensive Rust 🦀 google.github.io
A 3-day course on Rust Fundamentals plus 1-day courses on Android, Bare-metal Rust, and Concurrency. Available in English, Brazilian Portuguese, and Korean.
-
ttyperacer/terminal-typeracer gitlab.com
Single player typing test game written for the terminal
-
Fyrox fyrox.rs
Game engine 3D
-
SwiftGodot migueldeicaza.github.io
Swift bindings for the Godot game engine to build extensions or act as an api with SwiftGodotKit.
-
GDevelop gdevelop.io
-
Professional Developer Certification community.boomi.com
Recognizes a candidate's in-depth knowledge and skills in developing, deploying, and managing integration processes using Boomi, with emphasis on advanced data transformation and error handling techniques.
-
Game Engine Black Book: Wolfenstein 3D - by Fabien Sanglard web.archive.org
Fabien Sanglard's walkthrough on the game engine architecture of id Software's Wolfenstein 3D on the IBM PC's hardware. Contains forewords by John Carmack, Tom Hall and John Romero.
-
Game Engine Black Book: Doom - by Fabien Sanglard web.archive.org
Fabien Sanglard's walkthrough on the game engine architecture of id Software's original Doom on Intel 486 system and game console ports. Contains forewords by John Carmack, Dave Taylor and John Romero.
-
Alex Russell's Dos Game Programming in C for Beginners web.archive.org
DOS game programming tutorial series including a primer on C, graphics, animation, input handling and collision detection. This series contains a tutorial for making buffered input handling. Last chapter contains full source code of a Break Out game on DOS.
-
Table of DOSBox cyclecounts according to processor types web.archive.org
A table for setting the appropriate DOSBox cycle count according to CPU types (IBM XT 88, 286, 386, 486, Pentium I, Pentium II). Comes handy when you are developing a DOS game and want to simulate the environment where you intend to execute it.
-
PC Game Programmer's Encyclopedia web.archive.org
Collection of guides covering assembly, sound (Sound Blaster, Gravis UltraSound, PC Speaker, GameBlaster, Adlib), input, memory (EMS, XMS, DMA Transfers), PIT, VGA, SVGA, algorithms and file formats.
-
The Artevida Game Programming Tutorials web.archive.org
Kevin Matz's almost book-length treatment of DOS system programming and VGA programming fundamentals using C/C++ and 80x86 assembly. Unfortunately it is incomplete and was abandoned since 2001.
-
Beneath a Steel Sky web.archive.org
Point-and-click adventure game set in a dystopian future. Written in assembly.
-
Sopwith web.archive.org
Side-scrolling shoot 'em up created by David L. Clark in 1984. The game involves piloting a Sopwith biplane, attempting to bomb enemy buildings while avoiding fire from enemy planes and various other obstacles.
-
George M. Tzoumas's collection of MS-DOS games and utilities web.archive.org
Turbo Pascal with few games in C and C++. Games include Nibbles, Connect Four, Ms Pacman clone and two arcade/platform games. One of them (ra2) was written using Allegro. Utilities are all written in Turbo Pascal, these include game system routines, file and disk utilities and…
-
Abuse web.archive.org
Sci-fi side-scrolling platform game. Regarded as an innovative cult classic by most people. Supports SVGA mode up to 1280x1024 resolution. Written in C, the architecture includes a Lisp-scripting engine.
- next page of items loading…