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Games

Games: video games, game design, game development, and board games.

  1. This Problem Changes Your Perspective On Game Dev youtube.com

    An interesting perspective on game development: design process is a search algorithm in pursuit of the deepest point in a lake, symbolizing the best possible game. This metaphor serves to illustrate the importance of strategic experimentation and exploration in game design…

  2. How The Witcher Devs Turn Great Ideas Into Game Features youtube.com

    Timestamped video, where Lead Game Designer from CD Project Red talks about their approach to breaking down the game into features and prioritizing them. Can be used as a framework as-is in your production.

  3. Introduction to Game Production youtube.com

    10 lessons covering different phases and aspects of managing a game development project. Very surface-level information, not a bad place to start for complete newbies.

  4. Up Sh*t Creek: Pro Tips for Managing the Unmanageable Project youtube.com

    Amy Dallas explores a mindset for producers that can help one be successful when faced with managing a seemingly impossible project and shares some survival tips to keep you focused when everything seems to be going sideways.

  5. So You Want To Be a Producer youtube.com

    We'll put summary for newcomers. Consider watching other Extra Credits videos about game development (they used to focus on those back in the day).

  6. User Story Mapping: Developing a Shared Understanding youtube.com

    Jamie Winsor shares how user story mapping is used to cut development waste and align team members behind a single, well-defined goal.

  7. Taming the Chaos: Lessons in Project Management youtube.com

    Clinton Keith explains how to deliver great games on schedule without breaking the bank or the backs of your team.

  8. Game Development Caution youtube.com

    Timothy Cain discusses the shift towards a culture of caution in game development, contrasting his experiences with project management and creative processes during the development of titles like Fallout and The Outer Worlds. He reflects on how this caution impacts creativity…

    video · 14 min · Timothy Cain topic games link ↗
  9. One-Page Designs youtube.com

    You know how in agile you want to make sure your user stories are concise and not too detailed to incentivize communication? This video explains how you could apply the same principle to game design documents. Visualizing to make sure everyone discussing the design is on the…

  10. How to prepare yourself for Game Production youtube.com

    A detailed and very well explained summary of what a producer's job is about, but it contains a few gamedev specific terms.

  11. Embracing Ambiguity: How to Do Good Work When You Don't Know What to Do youtube.com

    Ruth Tomandl discusses the concept of ambiguity and methods for determining whether it's a problem or not in game production.

  12. Producer Bootcamp: High Performance Producers youtube.com

    Gearbox Software's Aaron Thibault helps viewers build personalized progress charts in the pursuit of improving their production mastery.

  13. Game Production Academy youtube.com

    Videos on agile topics for Game Producers. Check out their web-site for extra articles.

  14. Noclip - Video Game Documentaries youtube.com

    Crowdfunded documentaries about the production process of different kinds of games. Kind of a peek behind the curtains, sometimes with interesting "post-mortem" type of insights.

  15. GDC youtube.com

    Game Developers Conference YouTube channel, all sorts of talks on anything game development related. It's huge and is updated frequently, but you'll have to filter the information you need.

  16. Timothy Cain youtube.com

    I've listed one Tim's video in the Videos section above, but I strongly suggest to subscribe to his channel, it's just full of stories and experience, that will help you have good context on game development all around.

  17. User Story Mapping for Games - An Example web.archive.org

    If using Agile on your project, User Story Mapping can greatly help prioritize and plan releases. This article gives a very brief explanation and provides and example. Replaced original link with Web Archive version, as it became unavailable.

  18. Deeply Practical Project Management udemy.com

    This is what you'd call a "no BS" course on project management. Concise, to the point, and highly practical. It is not focused on game development, but I think you should still take it, because it closes many (if not all) gaps with just one course (~9 hours). Once completed…

  19. fedoruk.works t.me

    Quality project management content, not game development specific ().

  20. Kryuchkov about outsourcing t.me

    Software Delivery Management Consultant Alexander Kryuchkov shares his advice about managing projects. I like him a lot because basically every post is highly practical and is packed with experience. Must read for any Project Manager ().

  21. Designing a Production Process: Part 3 ryandarcey.com

    Focuses on production methodologies, providing an overview of popular approaches such as Agile, Waterfall, and Scrum, and discussing the advantages and disadvantages of each.

  22. Designing a Production Process: Part 2 ryandarcey.com

    Delves deeper into the components of a production process, including milestone planning, risk management, and quality assurance.

  23. Designing a Production Process: Part 1 ryandarcey.com

    Provides an introduction to designing a production process for game development studios, covering topics such as team structure, workflow, and asset management.

  24. Diablo Boss Rod Fergusson On What Makes a World Class Video game Producer podcasters.spotify.com

    Rod drops some knowledge on us as we talk about how to be a world-class game producer. Whether you've been making games for 2 years or 20, there is plenty to learn in enlightening episode.

  25. Deconstructor of Fun podcasters.spotify.com

    The difference with the newsletter is that it has more stuff to read, like industry news, new game releases, in-depth articles on some general gamedev topics. Still, their podcast is great if you're on the go.

  26. GameDiscoverCo Plus plus.gamediscover.co

    (requires paid subscription to GameDiscoverCo Newsletter) GameDiscoverCo's data backend providing analytics on games' "hype", discoverability and more. Additionally, you get access to a number of e-books on game discovery and budgeting.

  27. The Art of LiveOps pca.st

    This show seems to have ended, but some (if not all) episodes are still relevant in 2023. If you're managing a live mobile game, give it a listen.

  28. P3.express p3.express

    P3.express is a minimalist, practical project management system. It’s easy to learn, easy to use, and easy to teach.

  29. The GameDiscoverCo Newsletter newsletter.gamediscover.co

    Focused on the business side of game production and game discoverability, their in-depth analysis on Steam-related topics is gold. Must-read.

  30. micro.P3.express micro.p3.express

    micro.P3.express is a flavor of P3.express designed for micro-projects with approximately 1 to 7 team members.

  31. Machinations machinations.io

    A tool, that helps prototyping game mechanics, economy flow and states either for production or for demo purposes. This tool has been mentioned by Jesse Schell in his Book of Lenses, so its old but it has transformed over the years. Not necessarily a tool for a producer to use…

  32. So, You Want To Be a Video Game Producer? linkedin.com

    The article explains what a video game producer does, their career path and title development, and the key skills required to become one.

  33. So, You Want To Be a Video Game Producer? Part #3 linkedin.com

    Provides five steps for landing a job as a video game producer, including identifying your realistic career level, optimizing your resume and cover letter, applying to multiple companies, preparing for interviews, and networking with recruiters.

  34. So, You Want To Be a Video Game Producer? Part #2 linkedin.com

    Focuses on the skillset of a video game producer, which includes project management methods and tools, communication and people skills, problem solving, technical skills, and a genuine interest in playing and knowing about video games.

  35. What A Video Game Producer Actually Does kotaku.com

    A nice summary by Jason Schreier - the dude, who you should probably follow.

  36. How To Market A Game howtomarketagame.com

    Chris knows a thing or two about game marketing and discoverability. As a Game Producer, you will cross paths with marketing quite often, so go follow him.

  37. Production Pipeline: a Design Tool? gdkeys.com

    A broad overview of a common production timeline: milestones, deliverables, dos and don'ts. Beware though, as presented pipeline is just one of the many: different studios tend to flavor this pipeline with their own set of adjustments.

  38. Five tips on being a better producer gamesindustry.biz

    The title might feel gimicky, but there are a few very important pieces of advice, which are worth considering.

  39. Game Developer gamedeveloper.com

    RSS feed of the gamedeveloper.com (ex. gamasutra.com) - both news and articles, all about game development (including production).

  40. Epic Games' Unreal Tournament gamedeveloper.com

    Unreal Tournament, released in 1999, was developed by Epic Games and Digital Extremes, who had an unusual development cycle and a very loose development process. The game managed to evolve from a single-player game into a deathmatch-oriented design and ultimately earned more…

  41. What Makes a Good Game Producer? Part 2 gamedeveloper.com

    Delves deeper into the role of a game producer, including project management, risk assessment, and team coordination, and provides tips for aspiring producers on how to develop their skills and excel in the role.

  42. What Makes a Good Game Producer? Part 1 gamedeveloper.com

    Explores the qualities and skills that make for a successful game producer, including leadership, communication, and adaptability, with insights from experienced industry professionals.

  43. Irrational Games' System Shock 2 gamedeveloper.com

    System Shock 2, developed by Irrational Games, was a sequel created under challenging circumstances, including inexperienced developers, tight deadlines, and a small budget. Modern game developers can learn from the team's ability to adapt to these constraints and design within…

  44. Ensemble Studio's Age of Empires II: Age of Kings gamedeveloper.com

    Age of Empires II: Age of Kings was developed by Ensemble Studios with the aim of improving upon the original game in every aspect, from graphics to user interface. Modern game developers can learn from Ensemble's dedication to innovation within the genre and their use of tools…

  45. Blizzard's Diablo II gamedeveloper.com

    Diablo II, developed by Blizzard Entertainment, focused on refining and expanding the gameplay mechanics of the original Diablo, while also addressing player feedback and criticisms. Modern game developers can learn from this approach by continually iterating on their game's…

  46. Baldur's Gate II: The Anatomy of a Sequel gamedeveloper.com

    Baldur's Gate II, developed by BioWare, focused on improving upon the original game by refining the development process, learning from past mistakes, and incorporating player feedback. Modern game developers can apply these lessons by prioritizing features, establishing clear…

  47. Global GameDev Salaries 2020-2021 docs.google.com

    A Google Sheet with salarie statistics, put together by Evva Karr *

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