Sir, You Are Being Proceudrally Generated
Tom Betts, James Carey (Big Robot)
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- 2026-10-10
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What's the Game, then? Opportunities and Challenges for Runtime Behavior Generation dl.acm.org
UIST'24, 2024. [All Versions]. Procedural content generation (PCG), the process of algorithmically creating game components instead of manually, has been a common tool of game development for decades. Recent advances in large language models (LLMs) enable the generation of game…
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