What's the Game, then? Opportunities and Challenges for Runtime Behavior Generation
UIST'24, 2024. [All Versions]. Procedural content generation (PCG), the process of algorithmically creating game components instead of manually, has been a common tool of game development for decades. Recent advances in large language models (LLMs) enable the generation of game…
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Game Production Academy youtube.com
Videos on agile topics for Game Producers. Check out their web-site for extra articles.
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Emergent Graphical Conventions in a Visual Communication Game proceedings.neurips.cc
NeurIPS, 2022. [All Versions]. A computational account on the emergence of iconic language.
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Graphical Language Games: Interactional Constraints on Representational Form onlinelibrary.wiley.com
Cognitive Science, 2007. [All Versions]. The first paper introducing the graphical language game.
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Infinite Photorealistic Worlds Using Procedural Generation openaccess.thecvf.com
CVPR'23, 2023. [All Versions]. [Website]. [Supplementary Text]. This paper introduces Infinigen, a procedural generator of photorealistic 3D scenes of the natural world. Infinigen is entirely procedural: every asset, from shape to texture, is generated from scratch via…
AGI & CoCoSci › Papers > Methodologies for Experiments > Virtual Reality: “UIST'24, 2024. [All Versions]. Procedural content generation (PCG), the process of algorithmically creating game components instead of manually, has been a common tool of game development for decades. Recent advances in large language models (LLMs) enable the generation of game…”