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What's the Game, then? Opportunities and Challenges for Runtime Behavior Generation

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UIST'24, 2024. [All Versions]. Procedural content generation (PCG), the process of algorithmically creating game components instead of manually, has been a common tool of game development for decades. Recent advances in large language models (LLMs) enable the generation of game…

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AGI & CoCoSci › Papers > Methodologies for Experiments > Virtual Reality: “UIST'24, 2024. [All Versions]. Procedural content generation (PCG), the process of algorithmically creating game components instead of manually, has been a common tool of game development for decades. Recent advances in large language models (LLMs) enable the generation of game…”