Gaming
5,333 items in 28 lists
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ColMesh forum.gamemaker.io
3D Collision Library from TheSnidr.
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Terrain Editor dragonite.itch.io
Exports terrain to GM models, obj, or vertex buffers.
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Snowy Snow dragonite.itch.io
3D Snow Shader.
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Penguin dragonite.itch.io
3D model conversion tool.
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Magpie dragonite.itch.io
Generic Inventory System.
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FPS Speedometer dragonite.itch.io
Pretty framerate display.
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Collisions dragonite.itch.io
3D collision system that works with native GML.
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Aquila dragonite.itch.io
A* Pathfinding implementation.
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PathPlus delfos1.itch.io
Enhance GameMaker Paths with CatmullRom and Bezier Interpolations.
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3D Fragment Point Lights danieldavis.itch.io
3D point lights using shaders. 💸
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BROKVN cowcat.itch.io
A visual novel engine.
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Input codeberg.org
No nonsense gamepad/keyboard library.
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BSP 4 GMS cdlegasse.itch.io
Import BSP files into GameMaker. Currently just a demo but worth keeping an eye on.
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GMPhysX bytecauldron.itch.io
Adds NVIDIA PhysX to GameMaker for physics-based 2D/3D games. 💸
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glTF parser bitbucket.org
A model loader with support for animations.
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GMS2 Platforming System benal.itch.io
GameMaker implementation by Ben Allen and an expansion on Shaun Spalding's original 1.4 platformer tutorial.
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Motion Scripts avis.itch.io
Provides replacement methods for built-in motion variables.
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Mouse Trail Effect all-x.itch.io
Shows how to trace a line with primitives to create a colorful trail.
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Cellular Automata Caves alessiogamedev.itch.io
Generates huge caves in a few hundred milliseconds.
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Zig ziglang.org
General-purpose language and toolchain. [Docs | GitHub]
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Bits, Pixels, Cycles and More zeux.io
Graphics, optimization and low-level engine programming.
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GameMaker yoyogames.com
Popular 2D game development environment by YoYo Games.
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Ditherdragon winterveil.itch.io
Resample art, sketches and images into pixel-art.
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JSplacement windmillart.net
Cross-platform pseudo-random displacement map generator.
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WebGPU Demos webkit.org
Collection of simple WebGPU examples by Apple.
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Model Batching webglfundamentals.org
Drawing many different models in a single draw call.
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Web Game Dev webgamedev.com
Resources on techniques and tools around JavaScript game development.
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Progressive Web Apps web.dev
Using web tech in a way that feels like platform-specific apps.
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Comparison of Modern Graphics APIs web.archive.org
Modern graphics APIs vs older APIs.
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Review of Shader Languages web.archive.org
Differences between HLSL, GLSL, MSL, and WGSL.
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W3 Schools w3schools.com
Learn to code with the world's largest web developer site.
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Bezier Strokes vladjuckov.github.io
Blog post on rendering bezier strokes with SDFs.
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GPU Driven Rendering vkguide.dev
Calculating rendering on the GPU in compute shaders.
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Unigine unigine.com
Real-time 3D engine. Photorealistic graphics, large virtual worlds, C++ and C# API.
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Cave Engine uniday.studio
Fast and easy Python game engine for 3D.
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Cave Engine uniday.studio
Fast and easy Python game engine for 3D.
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Unbound unbound.io
SDF‑powered game engine. Intuitively sculpt & script 3D games.
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Ultralight ultralig.ht
Supports modern HTML5, CSS, and JavaScript. Based on WebKit.
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Ubisoft Technology ubisoft.com
Learn about in-house tech including the Anvil and Snowdrop engines.
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Pascal Tutorials tutorialspoint.com
Simple and easy Pascal tutorials.
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Wicked Engine Devblog turanszkij.wordpress.com
Rendering, graphics and engine development in Wicked Engine.
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TrenchBroom trenchbroom.github.io
Level editor for Quake-Engine games. [Source]
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Intro to Physics toptal.com
Part I: Intro to Rigid Body Dynamics.
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Ken Shape tools.kenney.nl
Draw in 2D, set the depth for each pixel and generate 3D models!
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TIOBE Index tiobe.com
Popularity of programming languages, updated monthly.
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Tiny Tools tinytools.directory
Tools that might be useful in building your game.
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Three.js Manual threejs.org
Fantastic articles and explanations. Formerly ThreeJsFundamentals.
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Three.js: Pixelation Example threejs.org
WebGL pixelation postprocessing using Three.js. [Source]
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Three.js: Ammo Volume threejs.org
3D soft body volumes using Ammo.js and Three.js. [Source]
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Three.js: Bloom Example threejs.org
WebGL bloom postprocessing using Three.js. [Source]
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