Gaming
5,333 items in 28 lists
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GameGuru game-guru.com
Game builder, 3D, no coding required by TheGameCreators.
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Fix Your Timestep! gafferongames.com
🔥 - How to keep physics stable with variable fps.
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Free Sound Effects freesoundeffects.com
Large collection of sound effects.
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Freesound freesound.org
Community-based archive of free sound effects.
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Free Pascal freepascal.org
Mature, open source Pascal compiler.
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GPU Performance for Game Artists fragmentbuffer.com
Common art-related performance issues.
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fmod fmod.com
Popular (Hades, Celeste, Untitled Goose Game) audio software for games.
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Oryol: Bullet Cloth floooh.github.io
Bullet 3D physics cloth using the Oryol game framework. [Source]
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Implementing a Scripting Engine flipcode.com
Writting a scripting engine from scratch.
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The ryg blog fgiesen.wordpress.com
Low-level programming, graphics, compression and computer architecture.
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Felgo felgo.com
Build cross-platform 2D games in days, built with Qt.
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FamiStudio famistudio.org
Music editor targeted at chiptune artists and NES homebrewers. [Source]
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FaceFX facefx.com
Leading provider of audio-based facial animation.
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Game Engine Black Book: DOOM fabiensanglard.net
History, engineering, and development of the Doom engine.
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Evergine evergine.com
High-quality 3D and 2D solutions. Formerly Wave Engine. [Samples]
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Titan Engine esenthel.com
Cross-platform engine, started in 2000. Formerly Esenthel Engine.
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What's an Entity System entity-systems.wikidot.com
Overview of ECSs, how they are used in game development.
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Public Domain License en.wikipedia.org
(CC0, BOLA, WTFPL, Unlicense, etc.)
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Permissive License en.wikipedia.org
(MIT/Expat, BSD, ZLIB/LIBPNG, ISC, Apache, Boost etc.)
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Mantle en.wikipedia.org
Developed by AMD as an alternative to Direct3D and OpenGL.
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List of Widget Toolkits en.wikipedia.org
Gui frameworks across all platforms and languages.
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Wikipedia: List of Game Engines en.wikipedia.org
Game engines along with their platforms and licenses.
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WebGL Frameworks en.wikipedia.org
List of WebGL frameworks on Wikipedia.
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List of Eucliden Uniform Tilings en.wikipedia.org
Wikipedia article on uniform tiling, space-filling polygons.
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hqx en.wikipedia.org
Wikipedia article about the hqx pixel art upscaling algorithm developed by Maxim Stepin.
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Glide en.wikipedia.org
Developed by 3dfx Interactive for their Voodoo Graphics in the 1990's.
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DirectCompute en.wikipedia.org
Developed by Microsoft for using compute shaders with DirectX 10 & 11.
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Delphi en.wikipedia.org
Pascal dialect and popular IDE with cross-platform support.
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Copyleft License en.wikipedia.org
(CC, GPL, LGPL, MPL, etc.)
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Constructive Solid Geometry en.wikipedia.org
Technique using boolean operations to combine primitive objects.
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Shadow Mapping en.m.wikipedia.org
Shadow mapping and the techniques used to acheive it.
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List of Open Source C++ Libraries en.cppreference.com
Comprehensive list of open source C++ libraries.
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cppreference.com en.cppreference.com
Online reference for C, C++, and the STL.
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EA Technology ea.com
Research on game tech including info on the Frostbite engine.
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sfxr drpetter.se
The original tiny sound effects tool.
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DragonBones dragonbones.github.io
Open source 2D game skeletal animation solution. [Source]
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Dot Net Perls dotnetperls.com
Reference for the C# language.
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PySide doc.qt.io
Official Python bindings for Qt.
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Discover Three.js discoverthreejs.com
Create stunning 3D web apps using Three.js.
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Three.js Bookshelf discourse.threejs.org
Nice collection of resources.
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DirectXTutorial.com directxtutorial.com
Older resource with lots of tutorials on DirectX versions 9 & 11.
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Digital Grove dgtlgrove.com
Low-level programming, tools, UI, debugging and game engines.
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How to Choose Colors Procedurally devmag.org.za
Procedural palettes and how to generate them.
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Source Multiplayer Networking developer.valvesoftware.com
Valve's Source Engine multiplayer system.
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Nsight developer.nvidia.com
Debug, profile, and export frames built with Direct3D, Vulkan, OpenGL, OpenXR.
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GPU Gems 3 developer.nvidia.com
Collection of state-of-the-art GPU programming examples hosted by NVIDIA.
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Efficient Soft-Edged Shadows developer.nvidia.com
GPU Gems 2 Chapter 17.
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GPU Gems 2 developer.nvidia.com
Programming techniques for high-performance graphics.
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Fluid Simulation on the GPU developer.nvidia.com
GPU Gems Chapter 38 - Fast, stable fluid simulation on the GPU.
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GPU Gems developer.nvidia.com
Programming techniques, tips, and tricks for real-time graphics.
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