dogear

enter for all results · esc to close

Gaming

5,333 items in 28 lists

  1. Materialize boundingboxsoftware.com

    Tool for creating materials from images to be used in games. [Source]

  2. Let it glow! blogs.love2d.org

    Article with shader code on dynamically adding outlines to characters.

    site link ↗
  3. Bitsquid Development Blog bitsquid.blogspot.com

    Archived engine architecture, rendering and tools articles.

    site link ↗
  4. ODE bitbucket.org

    Open Dynamics Engine, 3D rigid body physics. [Wikipedia]

  5. Big-O Cheat Sheet bigocheatsheet.com

    Big-O complexities of algorithms used in computer science.

  6. Bensound bensound.com

    Original music tracks, free with attribution. Perfect for games.

  7. Simulation Starter Kit benmorris.itch.io

    Create interactive 3D apps across a range of platforms.

  8. BandLab Sounds bandlab.com

    High-quality loops and packs used for music creation.

  9. Cakewalk bandlab.com

    Complete music production package.

  10. 3DS Max autodesk.com

    Classic software for 3D modeling and rendering.

  11. A Simple Entity Component System austinmorlan.com

    Basis for an ECS in C++.

    site link ↗
  12. Asset Forge assetforge.io

    Create 3D models and 2D sprites using building blocks.

    site link ↗
  13. ArmorPaint armorpaint.org

    Physically-based texture painting, drop in your 3D models and paint. [Source]

  14. AppGameKit appgamekit.com

    Easy and quick game making by TheGameCreators.

  15. Anvil anvil.works

    Full-stack web apps with nothing but Python.

  16. irrKlang ambiera.com

    High level 2D/3D sound engine and audio library.

  17. CopperLicht ambiera.com

    A 3D library for WebGL. [CopperCube Editor]

    site link ↗
  18. AmbientCG ambientcg.com

    Public domain materials for physically-based rendering.

  19. Art of Game Design amazon.com

    Teaches game design in an accessible manner.

  20. Meshroom alicevision.org

    3D reconstruction, built with the AliceVision framework. [Source]

    site link ↗
  21. Dithering on the GPU alex-charlton.com

    Ordered dithering in glsl using 8x8 Bayer Dithering.

    site link ↗
  22. Symmetric Shadowcasting albertford.com

    Common technique for calculating field of view.

    site link ↗
  23. Pixel Art Shaders alaingalvan.tumblr.com

    Useful GLSL postprocessing shaders for pixel art games.

  24. Understanding Perlin Noise adrianb.io

    Analysis of Perlin Noise, written in C#. [Source]

    site link ↗
  25. Particle Designer 71squared.com

    Powerful particle effects editor designed for macOS.

  26. Forward+ Rendering / Tiled Forward Shading 3dgep.com

    Forward rendering with tiled light culling.

    site link ↗
  27. 3D Game Engine Programming 3dgep.com

    Articles on graphics, physics, AI, I/O and more.

  28. Postmortem: Mini Lights Out tobiasvl.itch.io

    site link ↗
  29. High-level guide to making a CHIP-8 emulator tobiasvl.github.io

    A guide for developing a CHIP-8 interpreter, without code.

    site link ↗
  30. OctoJam octojam.com

    An Octo-centric game jam held every October.

  31. How to write an emulator (CHIP-8 interpreter) multigesture.net

    A guide to developing a CHIP-8 interpreter in C/C++.

    site link ↗
  32. LowResNX lowresnx.inutilis.com

    CHIP-8 interpreter and debugger programmed in BASIC inside another retro fantasy console.

    site link ↗
  33. Chip-8 on the COSMAC VIP laurencescotford.com

    An in-depth disassembly and analysis of the original CHIP-8 interpreter on the COSMAC VIP.

    site link ↗
  34. CHIP-8 Archive johnearnest.github.io

    A collection of public domain (CC0) games, all playable online.

  35. Chipify johnearnest.github.io

    A script that filters and encodes mono-channel WAV audio to XO-CHIP audio.

    site link ↗
  36. CHIP-8 Instruction Set johnearnest.github.io

    Quick cheat sheet for CHIP-8 instructions.

    site link ↗
  37. Octo Extensions johnearnest.github.io

    Specification for Octo's XO-CHIP extension.

    site link ↗
  38. Mastering SuperChip johnearnest.github.io

    How to make games compatible with CHIP-8 and Super-CHIP, as well as some Super-CHIP specific techniques.

  39. Adventures in Sorting johnearnest.github.io

    Implementing efficient sorting algorithms in Octo for CHIP-8.

  40. Octo Metaprogramming Cookbook johnearnest.github.io

    How to use Octo's assembly directives for meta-programming.

  41. Octo manual johnearnest.github.io

    The manual for Octo.

    site link ↗
  42. An Intermediate Guide to Game Development with Chip8 johnearnest.github.io

    Remaking the Atari 2600 game "Outlaw" for CHIP-8 in Octo.

  43. Inside Eaty the Alien johnearnest.github.io

    site link ↗
  44. Chip8 Programming Techniques johnearnest.github.io

    Many different programming tips for CHIP-8.

  45. Inside Cave Explorer johnearnest.github.io

    site link ↗
  46. Inside Black Rainbow johnearnest.github.io

    site link ↗
  47. A Beginner's Guide to Programming with Chip8 johnearnest.github.io

    An introductory guide to CHIP-8 programming in Octo.

  48. Octo johnearnest.github.io

    An IDE for development of CHIP-8, Super-CHIP and XO-Chip games.

  49. Chip 8 Instruction Scheduling and Frequency jackson-s.me

    Timing of CHIP-8 instructions on the COSMAC VIP.

    site link ↗
  50. COSMAC Elf Group groups.io

    Group for discussion of the COSMAC Elf, as well as anything else RCA 1802-related, including COSMAC VIP and CHIP-8.

    site link ↗
  51. next page of items loading…