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Game Talks

124 items from hzoo/awesome-gametalks ★1,188

  1. Massively Multi-Player… Thumb-Wrestling? ted.com

    Jane McGonigal (Institute for the Future)

  2. Gaming Can Make A Better World ted.com

    Jane McGonigal (Institute for the Future)

  3. Are Games Better than Liife? ted.com

    David Perry (Gaikai)

  4. Your Brain On Video Games ted.com

    Daphne Bavelier (University of Geneva)

  5. Games for Girls ted.com

    Brenda Laurel (California College of the Arts)

  6. Gaming For Understanding ted.com

    Brenda Romero (Loot Drop)

  7. Ludology ludology.libsyn.com

    Ryan Sturm, Geoff Engelstein

  8. Infinite Ammo Podcast infiniteammo.ca

    Alec Holowka

    site link ↗
  9. IndieGamePod indiegamepod.com

    Interviews with developers about their games.

  10. How to Make Your Game Just Completely Hilarious: The Stanley Parable gdcvault.com

    William Pugh (Roberts & Co Bunsen Outlet Limited)

  11. Classic Game Postmortem: Loom gdcvault.com

    Brian Moriarty (WPI)

  12. There and Dad Again - The Octodad: Dadliest Catch Postmortem gdcvault.com

    John Murphy, Phil Tibitoski (Young Horses)

    site link ↗
  13. #1ReasonToBe gdcvault.com

    Annakaisa Kultima, Auriea Harvey, Brenda Romero, Zuraida Buter, Henrike aka Riker Lode, Siobhan Reddy, Leigh Alexander (Panel)

    site link ↗
  14. Hearts and Minds gdcvault.com

    Frank Lantz (NYU Game Center)

  15. Super Time Force: Solving the Time Travel Paradox gdcvault.com

    Kenneth Yeung (Capy Games)

  16. The Art of The Witness gdcvault.com

    Luis Antonio (Thekla Inc)

  17. Jiro Dreams of Game Design gdcvault.com

    Brenda Romero (UC Santa Cruz)

  18. Interpreting Feedback and Maintaining Your Vision gdcvault.com

    Andy Nguyen (Pocketwatch Games)

  19. Narrative Legos gdcvault.com

    Ken Levine (Irrational Games)

  20. Enhancing Sportsmanship in Online Games gdcvault.com

    Jeffrey Lin (Riot Games)

  21. Why Is Gone Home a Game? gdcvault.com

    Steve Gaynor (The Fullbright Company)

  22. AI Postmortems: Assassin's Creed III, XCOM: Enemy Unknown, and Warframe gdcvault.com

    Daniel Brewer, Alex Cheng, Richard Dumas, Aleissia Laidacker (Panel)

  23. Classic Game Postmortem: Myst gdcvault.com

    Robyn Miller (Zoo Break Gun Club)

  24. The Western Games That Conquered China gdcvault.com

    Henry Fong (Yodo1)

  25. Obsessive-Compulsive Development: Retro/Grade Postmortem gdcvault.com

    Matt Gilgenbach (24 Caret Games)

  26. Building the Touchy-Feely World of Tearaway gdcvault.com

    Rex Crowle (Media Molecule)

    site link ↗
  27. Designing Journey gdcvault.com

    Jenova Chen (thatgamecompany)

  28. A Theory of Fun 10 Years Later gdcvault.com

    Raph Koster (Playdom)

  29. Classic Game Postmortem: Harvest Moon gdcvault.com

    Yasuhiro Wada (Toy Box, Inc.)

  30. How I Got My Mom to Play Through Plants vs. Zombies gdcvault.com

    George Fan (PopCap)

    site link ↗
  31. Truth in Game Design gdcvault.com

    Jonathan Blow (Number None, Inc.)

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