Level Design in a Day: Decisions That Matter - Meaningful Choice in Game and Level Design
Matthias Worch (2K Games)
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- 2026-10-10
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Attention, Not Immersion: Making Your Games Better with Psychology and Playtesting, the Uncharted Way gdcvault.com
Richard Lemarchand (Naughty Dog)
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Game Talks › GDC Talks: “Matthias Worch (2K Games)”