Game Production
86 items from vhladiienko/awesome-game-production ★229
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Designing a Production Process: Part 2 ryandarcey.com
Delves deeper into the components of a production process, including milestone planning, risk management, and quality assurance.
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Designing a Production Process: Part 1 ryandarcey.com
Provides an introduction to designing a production process for game development studios, covering topics such as team structure, workflow, and asset management.
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AgileEVM – Earned Value Management in Scrum Projects projectmanagement.com
Thesis (theoretical) on the AgileEVM - adaptation of the classic EVM, that uses Scrum's key values.
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Diablo Boss Rod Fergusson On What Makes a World Class Video game Producer podcasters.spotify.com
Rod drops some knowledge on us as we talk about how to be a world-class game producer. Whether you've been making games for 2 years or 20, there is plenty to learn in enlightening episode.
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Deconstructor of Fun podcasters.spotify.com
The difference with the newsletter is that it has more stuff to read, like industry news, new game releases, in-depth articles on some general gamedev topics. Still, their podcast is great if you're on the go.
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GameDiscoverCo Plus plus.gamediscover.co
(requires paid subscription to GameDiscoverCo Newsletter) GameDiscoverCo's data backend providing analytics on games' "hype", discoverability and more. Additionally, you get access to a number of e-books on game discovery and budgeting.
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The Art of LiveOps pca.st
This show seems to have ended, but some (if not all) episodes are still relevant in 2023. If you're managing a live mobile game, give it a listen.
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P3.express p3.express
P3.express is a minimalist, practical project management system. It’s easy to learn, easy to use, and easy to teach.
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Nearly Universal Principles of Projects nupp.guide
NUPP is a collection of nearly universal principles of projects: those we’d do well to follow in all projects, regardless of the methodologies and approaches that we use, to maximize our success.
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The GameDiscoverCo Newsletter newsletter.gamediscover.co
Focused on the business side of game production and game discoverability, their in-depth analysis on Steam-related topics is gold. Must-read.
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Naavik naavik.co
A very high-quality business-focused blog to stay up-to-date on the industry. Check out their "Deep Dives" series for case studies on the failures and successes of pupular titles and studios.
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micro.P3.express micro.p3.express
micro.P3.express is a flavor of P3.express designed for micro-projects with approximately 1 to 7 team members.
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Measuring Integrated Progress on Agile Software Development Projects methodsandtools.com
A little bit more practical article on how to actually calculate AgileEVM.
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Machinations machinations.io
A tool, that helps prototyping game mechanics, economy flow and states either for production or for demo purposes. This tool has been mentioned by Jesse Schell in his Book of Lenses, so its old but it has transformed over the years. Not necessarily a tool for a producer to use…
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So, You Want To Be a Video Game Producer? linkedin.com
The article explains what a video game producer does, their career path and title development, and the key skills required to become one.
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So, You Want To Be a Video Game Producer? Part #3 linkedin.com
Provides five steps for landing a job as a video game producer, including identifying your realistic career level, optimizing your resume and cover letter, applying to multiple companies, preparing for interviews, and networking with recruiters.
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So, You Want To Be a Video Game Producer? Part #2 linkedin.com
Focuses on the skillset of a video game producer, which includes project management methods and tools, communication and people skills, problem solving, technical skills, and a genuine interest in playing and knowing about video games.
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William W. Davis linkedin.com
Insightful LinkedIn posts on agile in project management. William is also an author of the Statistical PERT.
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What A Video Game Producer Actually Does kotaku.com
A nice summary by Jason Schreier - the dude, who you should probably follow.
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Evidence-Based Scheduling joelonsoftware.com
A system, that produces reliable shipping schedules, based on the past performance of the team. It uses Monte Carlo simulation to generate distributions of possible ship dates, and then combines them with the team's availability to give a reliable date range.
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Steam Wishlists To Sales Calculator impress.games
Simple tool to help you ballpark sales numbers based on the wishlists count on Steam. It is not as accurate, as some other tools are, but is the simplest one.
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How To Market A Game howtomarketagame.com
Chris knows a thing or two about game marketing and discoverability. As a Game Producer, you will cross paths with marketing quite often, so go follow him.
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H1B Salary Database h1bdata.info
Not sure how accurate this data is, as I'm not from USA.
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GPT for Google Sheets and Docs gptforwork.com
An awesome Google Workspace extension, that allows querying ChatGPT from within sheets or docs. You can generate data and modify any data tables or just text in any way using forumulas and functions directly in the documents.
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Lead52 getlead52.com
Weekly newsletter on leadership, which is concise and thought-provoking. It's not going to dump a ton of information on you but rather spark ideas on how you can grow as a leader.
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Production Pipeline: a Design Tool? gdkeys.com
A broad overview of a common production timeline: milestones, deliverables, dos and don'ts. Beware though, as presented pipeline is just one of the many: different studios tend to flavor this pipeline with their own set of adjustments.
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Five tips on being a better producer gamesindustry.biz
The title might feel gimicky, but there are a few very important pieces of advice, which are worth considering.
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Game Developer gamedeveloper.com
RSS feed of the gamedeveloper.com (ex. gamasutra.com) - both news and articles, all about game development (including production).
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Epic Games' Unreal Tournament gamedeveloper.com
Unreal Tournament, released in 1999, was developed by Epic Games and Digital Extremes, who had an unusual development cycle and a very loose development process. The game managed to evolve from a single-player game into a deathmatch-oriented design and ultimately earned more…
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What Makes a Good Game Producer? Part 2 gamedeveloper.com
Delves deeper into the role of a game producer, including project management, risk assessment, and team coordination, and provides tips for aspiring producers on how to develop their skills and excel in the role.
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What Makes a Good Game Producer? Part 1 gamedeveloper.com
Explores the qualities and skills that make for a successful game producer, including leadership, communication, and adaptability, with insights from experienced industry professionals.
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Irrational Games' System Shock 2 gamedeveloper.com
System Shock 2, developed by Irrational Games, was a sequel created under challenging circumstances, including inexperienced developers, tight deadlines, and a small budget. Modern game developers can learn from the team's ability to adapt to these constraints and design within…
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Ensemble Studio's Age of Empires II: Age of Kings gamedeveloper.com
Age of Empires II: Age of Kings was developed by Ensemble Studios with the aim of improving upon the original game in every aspect, from graphics to user interface. Modern game developers can learn from Ensemble's dedication to innovation within the genre and their use of tools…
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Blizzard's Diablo II gamedeveloper.com
Diablo II, developed by Blizzard Entertainment, focused on refining and expanding the gameplay mechanics of the original Diablo, while also addressing player feedback and criticisms. Modern game developers can learn from this approach by continually iterating on their game's…
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Baldur's Gate II: The Anatomy of a Sequel gamedeveloper.com
Baldur's Gate II, developed by BioWare, focused on improving upon the original game by refining the development process, learning from past mistakes, and incorporating player feedback. Modern game developers can apply these lessons by prioritizing features, establishing clear…
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When will the Agile Project be done? failfastmoveon.blogspot.com
How to make an educated forecast of the project's end date, based on the team's velocity.
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Writing Good User Stories easyagile.com
A concise and easy to understand explanation of the user story and acceptance criteria concepts. Some theses might be arguable, but still worth bookmarking as a hands-on (PDF).
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Basics of User Story Mapping easyagile.com
Same as above, a very concise and well explained user story mapping technique (PDF).
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Building an Agile User Story Map easyagile.com
Hands-on guide to building a user story map (PDF).
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Altshift Steam Market Study template docs.google.com
Another template to help you analyze your competitors and calculate your potential sales numbers. Ideally, use this in combination with other templates mentioned aboe to refine your guesstimations.
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Global GameDev Salaries 2020-2021 docs.google.com
A Google Sheet with salarie statistics, put together by Evva Karr *
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Forecasting model by Fellow Traveler docs.google.com
A solid template to use when forecasting sales numbers for your game.
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Seyed's Publisher Database docs.google.com
A very detailed list of game publishers with some extra notes on most of them. Go-to resource for finding yourself a publisher.
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GameDiscoverCo - BASIC net revenue predictions docs.google.com
A simple template to calculate your sales projections. As the name implies, it is very basic.
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Deconstructor of Fun deconstructoroffun.com
Not directly production related, but offers in-depth analysis on recent gamedev events, e.g. Brawl Stars ditching lootboxes: why, how and what was the outcome. You want to know about things like this when leading the production of your next mobile action game. And they also…
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Breaking The Wheel breakingthewheel.com
Justin Fischer's absolutely awesome collection of best practices and tips to leading game production. Must read.
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The Game Producer's Handbook amazon.com
Practical guide to game production, covering all aspects of game development from initial concept to final release. The book provides insights into production methodologies, team management, and project planning, and includes tips and advice from experienced game producers.
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User Story Mapping: Discover the Whole Story, Build the Right Product amazon.com
This book is about way more than just how to do story mapping. What stories are really about? How do you actually use them to change the world? If you're not using stories like it is described in this book, then you're not using stories at all.
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The Game Production Handbook amazon.com
Comprehensive guide to game production, covering topics such as project management, team building, and production processes. The book includes real-world examples and case studies from successful game studios, and provides practical tips and advice for game developers at all…
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Disrupting the Game: From the Bronx to the Top of Nintendo amazon.com
Highlights the challenges Garcia faced as a woman of color in a male-dominated industry, and provides valuable insights into leadership, innovation, and diversity in the tech industry.
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