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Deconstructor of Fun

deconstructoroffun.comsite

Not directly production related, but offers in-depth analysis on recent gamedev events, e.g. Brawl Stars ditching lootboxes: why, how and what was the outcome. You want to know about things like this when leading the production of your next mobile action game. And they also…

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Game Production
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2026-10-10
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  1. Deconstructor of Fun podcasters.spotify.com

    The difference with the newsletter is that it has more stuff to read, like industry news, new game releases, in-depth articles on some general gamedev topics. Still, their podcast is great if you're on the go.

  2. The GameDiscoverCo Newsletter newsletter.gamediscover.co

    Focused on the business side of game production and game discoverability, their in-depth analysis on Steam-related topics is gold. Must-read.

  3. A Theory of Fun 10 Years Later gdcvault.com

    Raph Koster (Playdom)

  4. Producing Games: From Business and Budgets to Creativity and Design amazon.com

    Read if you don't know a thing about how games are made, or skip otherwise. This book is old, but the production process hasn't fundamentally changed.

  5. Classic Game Postmortem: Loom gdcvault.com

    Brian Moriarty (WPI)

Game Production › 📨 Subscriptions > Newsletters: “Not directly production related, but offers in-depth analysis on recent gamedev events, e.g. Brawl Stars ditching lootboxes: why, how and what was the outcome. You want to know about things like this when leading the production of your next mobile action game. And they also…”