Deconstructor of Fun
Not directly production related, but offers in-depth analysis on recent gamedev events, e.g. Brawl Stars ditching lootboxes: why, how and what was the outcome. You want to know about things like this when leading the production of your next mobile action game. And they also…
- from
- Game Production
- added
- 2026-10-10
- likes
- 0
similar
-
Deconstructor of Fun podcasters.spotify.com
The difference with the newsletter is that it has more stuff to read, like industry news, new game releases, in-depth articles on some general gamedev topics. Still, their podcast is great if you're on the go.
-
Theory of Fun amazon.com
-
The GameDiscoverCo Newsletter newsletter.gamediscover.co
Focused on the business side of game production and game discoverability, their in-depth analysis on Steam-related topics is gold. Must-read.
-
A Theory of Fun 10 Years Later gdcvault.com
Raph Koster (Playdom)
-
Producing Games: From Business and Budgets to Creativity and Design amazon.com
Read if you don't know a thing about how games are made, or skip otherwise. This book is old, but the production process hasn't fundamentally changed.
-
Classic Game Postmortem: Loom gdcvault.com
Brian Moriarty (WPI)
Game Production › 📨 Subscriptions > Newsletters: “Not directly production related, but offers in-depth analysis on recent gamedev events, e.g. Brawl Stars ditching lootboxes: why, how and what was the outcome. You want to know about things like this when leading the production of your next mobile action game. And they also…”