Babylon.js
194 items from symbitic/awesome-babylonjs ★358
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Pokeball Workshop gitlab.com
Interactive models from Game Freak's classic series. (demo)
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Yuka Game AI + Babylon.js Examples forum.babylonjs.com
A complete list of all the Yuka Babylon.js links.
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Observablehq.com + BabylonJS StarterKit forum.babylonjs.com
Explains how to use Babylon.js on ObservableHQ, the JavaScript equivalent Jupyter Notebooks.
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Demo Ammo Physics Scene forum.babylonjs.com
Explains the Mustang Demo developed with the Babylon.js Unity Exporter.
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Babylon.js Editor editor.babylonjs.com
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Changelog doc.babylonjs.com
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Accessibility Scene Tree for Screen Readers doc.babylonjs.com
How to add screen reader support to 3D objects.
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Journey Beyond The Docs doc.babylonjs.com
Introduction by the Babylon.js team to the officially-endorsed book.
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Start Contributing to Babylon.js doc.babylonjs.com
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Figma to BabylonJS doc.babylonjs.com
Figma plugin that allows you to export Figma designs to Babylon.js GUI .json files.
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Challenges of a web VR throwing game - DEV Community dev.to
Developer Wilco Schoneveld shares his experiences developing a VR game using a Quest 2, including the source code.
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How we published a new Babylon.js recipe book Vol. 1 crossroad-tech.com
CrossRoad explains their road to creating the first book for the Japanese Babylon.js community. (playground)
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Babylon on Quest blairmacintyre.me
Tips on how to develop WebXR games using a Quest headset.
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Mesh shattering with baked physics babylonjs.medium.com
Besides explaining how to use precompute physics for mesh shattering, this official blog post from the Babylon.js team shows how to integrate it with Node Material Editor.
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Getting cross-platform rendering with Babylon Native and GLFW babylonjs.medium.com
A guide to the low-level rendering architecture using in Babylon Native.
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Canvas Accessibility and GUI Animations with Babylon.js babylonjs.medium.com
The Babylon.js team introduces two interesting new features in Babylon.js 5: GUI Animations and the Accessibility Twin Renderer.
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Babylon Native in a Headless Environment babylonjs.medium.com
A guide to some of the internals of the new Babylon Native engine.
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Medium babylonjs.medium.com
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Specifications babylonjs.com
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Babylon React Native babylonjs.com
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Partners Using Babylon.js babylonjs.com
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Babylon Native babylonjs.com
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Babylon.js Features babylonjs.com
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Community Demos babylonjs.com
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Minority Race babylonjs.com
A racing game made in 2016 for a film school. (source)
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World Monger babylonjs.com
Become a God and shape the world around you. (source)
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Robot Presentation babylonjs.com
A robot gives a timed presentation, with an interactive slider to control animation status. (source)
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Yeti babylonjs.com
A non-threatening Yeti, complete with snow. (source)
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WCafe babylonjs.com
Windows Cafe is a great place to unwind and have a relaxing look around. (source)
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Video Processing Sample babylonjs.com
Quick Demo for setting up a Babylon.js real-time video processing using a webcam. (source)
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V8 babylonjs.com
A complex, moving replica of a V8 engine. (source)
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Tunnel babylonjs.com
Travel inside an endless rust-filled tunnel. (source)
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Train babylonjs.com
An incredibly realistic train. (source)
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TheCar babylonjs.com
A futuristic car parked all by itself in a garage. Too bad there's no key. (source)
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SponzaDynamicShadows babylonjs.com
A simpler version of Sponza, but with dynamic lights. (source)
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Sponza babylonjs.com
The most famous Babylon.js demo. (source)
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SpaceDeK babylonjs.com
Pretty darn close to a space-shooter. (source)
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SPSCollisions babylonjs.com
Solid particles as confetti being raining down on a ball. (source)
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SPS babylonjs.com
Simulate asteroids around a planet using a solid particle system. (source)
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Retail babylonjs.com
Explore a small store (no stealing). (source)
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Procedural babylonjs.com
Don't hard-code content; generate it procedurally. (source)
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Polygon babylonjs.com
It's a bird, but how did it get so flat? (source)
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Physics babylonjs.com
Spheres and blocks with gravity added. (source)
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Particles babylonjs.com
Colorful particles erupting. (source)
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PPConvolution babylonjs.com
A more advanced post-processing demo. (source)
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PPBloom babylonjs.com
Simple post-processing. (source)
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PBRGlossyBloom babylonjs.com
Similar to PBRGlossy, but with an extra bloom filter. (source)
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PBRGlossy babylonjs.com
Physically based rendering of a battle-damaged sci-fi helmet. (source)
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MotionBlur babylonjs.com
Blur things like if you were moving like The Flash. (source)
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MansionVR babylonjs.com
Explore a haunted mansion in virtual reality. (source)
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