Mesh shattering with baked physics
Besides explaining how to use precompute physics for mesh shattering, this official blog post from the Babylon.js team shows how to integrate it with Node Material Editor.
- from
- Babylon.js
- added
- 2026-10-10
- likes
- 0
similar
-
Babylon PostEffect Designer github.com
Full control of post effects adjustments in Babylon.js. Supports real-time post-effect adjustments, mesh import, and post-effect data sharing. (demo)
-
Bump babylonjs.com
Render a ball using bump mapping. (source)
-
Node Material Editor nme.babylonjs.com
-
Matter.js github.com
A 2D rigid body physics engine for the web.
-
Matter.js brm.io
a 2D physics engine for the web.
-
multiplayer-babylon-js-game github.com
Multiplayer game with server and client-side physics engine synchronization. (demo)
Babylon.js › Links: “Besides explaining how to use precompute physics for mesh shattering, this official blog post from the Babylon.js team shows how to integrate it with Node Material Editor.”