Babylon.js
194 items from symbitic/awesome-babylonjs ★358
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Forum forum.babylonjs.com
Official Babylon.js forum.
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Babylon.js Documentation doc.babylonjs.com
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Babylon.js Playground playground.babylonjs.com
By Babylon.js (Note: Select WebGPU in the top right corner).
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Spector.js spector.babylonjs.com
Agnostic JavaScript framework for exploring and troubleshooting your WebGL scenes.
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Yuka First-Person Shooter yuka.babylonpress.org
source
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Yuka Hide And Seek Shooter yuka.babylonpress.org
source
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Yuka Navmesh Performance yuka.babylonpress.org
source
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Yuka Navigation Mesh yuka.babylonpress.org
source
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Yuka Savegames yuka.babylonpress.org
source
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Yuka Tic-Tac-Toe yuka.babylonpress.org
source
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Yuka Corridor Algorithm yuka.babylonpress.org
source
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Yuka + Babylon.js Examples - Game AI Examples with Babylon.js yuka.babylonpress.org
A first-rate collection of Babylon.js demos, each using Yuka for AI.
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YouTube Channel youtube.com
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Twitter twitter.com
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Integrating BabylonJS 3D Engine into an Angular Business Application thinktecture.com
Gives some great tips about performance optimization.
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Swarm temechon.itch.io
A Babylon.js scene made for the screensaver jam. (demo)
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Using WebXR With Babylon.js — Smashing Magazine smashingmagazine.com
Provides a comprehensive introduction to WebXR and how to use it to develop immersive experiences.
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Babylon.js Sandbox sandbox.babylonjs.com
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Babylon JS Day 19: Golf Club radicalappdev.com
Shows how to leverage AssetsManager to load a custom model as a VR controller.
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Babylon JS Day 10: Terrarium radicalappdev.com
Final in a series of lessons that explains how to use AssetsManager.
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Node Material Editor nme.babylonjs.com
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MR and the Web with Babylon.js 5.0 learn.microsoft.com
Microsoft Learn session introducing Babylon.js 5.0 and the new Babylon Native. (recording)
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Frame at Microsoft Build: Speaking the World Into Existence learn.framevr.io
FrameVR explains their web-based metaverse platform they demoed at Microsoft Build.
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Optimizing a Large-Scale Babylon.js Scene joepavitt.medium.com
Gives tips on how to render a large number of meshes and vertices without impacting performance.
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Building the Web-Based 3d Digital Experience for the Mayflower Autonomous Ship joepavitt.medium.com
A behind-the-scenes look at a production-quality Babylon.js project.
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SPS AssemblyScript Demo jerome.bousquie.fr
JS/AS
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Trailing Particles jerome.bousquie.fr
JS
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Roller coaster jerome.bousquie.fr
JS
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Blowing Wall jerome.bousquie.fr
JS
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Star Fighter jerome.bousquie.fr
JS
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