Books & Writing
Books and writing: reading lists, essays, authors, the craft of writing, and literature.
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Git Pro book by Scott Chacon and Ben Straub git-scm.com
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Writing on GitHub help.github.com
GitHub's own guide to using GitHub for more than just software development.
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Journey Beyond The Docs doc.babylonjs.com
Introduction by the Babylon.js team to the officially-endorsed book.
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How we published a new Babylon.js recipe book Vol. 1 crossroad-tech.com
CrossRoad explains their road to creating the first book for the Japanese Babylon.js community. (playground)
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r/GameDesign Wiki Resources reddit.com
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GameDiscoverCo Plus plus.gamediscover.co
(requires paid subscription to GameDiscoverCo Newsletter) GameDiscoverCo's data backend providing analytics on games' "hype", discoverability and more. Additionally, you get access to a number of e-books on game discovery and budgeting.
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Machinations machinations.io
A tool, that helps prototyping game mechanics, economy flow and states either for production or for demo purposes. This tool has been mentioned by Jesse Schell in his Book of Lenses, so its old but it has transformed over the years. Not necessarily a tool for a producer to use…
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William W. Davis linkedin.com
Insightful LinkedIn posts on agile in project management. William is also an author of the Statistical PERT.
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Writing Good User Stories easyagile.com
A concise and easy to understand explanation of the user story and acceptance criteria concepts. Some theses might be arguable, but still worth bookmarking as a hands-on (PDF).
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The Game Producer's Handbook amazon.com
Practical guide to game production, covering all aspects of game development from initial concept to final release. The book provides insights into production methodologies, team management, and project planning, and includes tips and advice from experienced game producers.
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User Story Mapping: Discover the Whole Story, Build the Right Product amazon.com
This book is about way more than just how to do story mapping. What stories are really about? How do you actually use them to change the world? If you're not using stories like it is described in this book, then you're not using stories at all.
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The Game Production Handbook amazon.com
Comprehensive guide to game production, covering topics such as project management, team building, and production processes. The book includes real-world examples and case studies from successful game studios, and provides practical tips and advice for game developers at all…
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The Art of Game Design: A Book of Lenses amazon.com
If you're transitioning to a management role from game design, chances are you've read this one. If not, still consider it as it will help to understand the why's behind design decisions and challenge your team or your client.
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Practical Project Initiation: A Handbook with Tools amazon.com
It is what it says. Can't get more practical than this. It is not gamedev related, but you might want to pick up a few tricks for your next pre-production.
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Agile Game Development with SCRUM amazon.com
The book provides detailed explanations and real-world examples of how SCRUM can be used to increase productivity, improve communication, and deliver high-quality games on time and within budget.
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Producing Games: From Business and Budgets to Creativity and Design amazon.com
Read if you don't know a thing about how games are made, or skip otherwise. This book is old, but the production process hasn't fundamentally changed.
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Agile Game Development: Build, Play, Repeat amazon.com
Comprehensive guide to implementing agile methodologies in game development, covering topics from team dynamics to production processes. The book features case studies, practical tips, and exercises that provide readers with a hands-on approach to creating successful games with…
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DeerLog mulfok.itch.io
Small log writer.
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InteractiveBooks marketplace.gamemaker.io
Highly flexible, interactable books.
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BROKVN cowcat.itch.io
A visual novel engine.
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Book of Shaders: Noise thebookofshaders.com
Excellent GLSL noise article by Book of Shaders.
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Game Engine Black Book: DOOM fabiensanglard.net
History, engineering, and development of the Doom engine.
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Three.js Bookshelf discourse.threejs.org
Nice collection of resources.
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EZ-Writer beyondloom.com
A tool for converting text into CHIP-8 sprites.
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ShrekPrint pinestore.cc
Printing software with full color and book support.
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Bigfont pastebin.com
A library that makes writing something in different font sizes easy.
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JackMacWindows's essay on ComputerCraft OSes gist.github.com
Contains suggestions, discouragement, and encouragement for building a proper operating system.
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JackMacWindows's essay on sane APIs gist.github.com
Has suggestions for making your APIs easy to use.
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Akashic Tome curseforge.com
A mod based on Morph-o-Tool, which mainly gives the ability to merge different mods' documentation books.
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Writing a Game Boy emulator, Cinoop cturt.github.io
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Level Zero construct.net
Complete book on how to make games.
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How to LÖVE sheepolution.com
A book by Sheepolution teaching LÖVE from the ground up.
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learn2love rvagamejams.com
Book for learning programming with Lua and LÖVE (Version 11.0+).
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Love2D WebIDE love.ivie.codes
Completely web based IDE for writing Love2D games.
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PNG www6.chessclub.com
PGN is structured "for easy reading and writing by human users and for easy parsing and generation by computer programs."
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How Games Make Kids Smarter: ted.com
Gabe Zichermann (Author)
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VNovels vnovels.com
A browser-based visual novel maker. You build branching, choice-based stories in a visual scene and graph editor, with an AI assistant that helps write scenes and can generate backgrounds, character art, music and sound. Publish playable visual novels, no coding required.
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Construct scirra.com
an HTML5 game maker, meaning you are not actually writing JavaScript. Instead, you use actions, events and conditions to do the heavy lifting.
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Ren'Py renpy.org
An open-source visual novel engine using the Python language in simplified form. It supports Windows, Mac OS X, Linux, Android and iOS.
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Unity in Action (book) manning.com
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Geometry for Programmers (book) manning.com
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Ink inklestudios.com
Scripting language for writing interactive narrative.
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The Ultimate Guide to Video Game Writing and Design goodreads.com
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Game Development Essentials: Game Level Design goodreads.com
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The Art of Game Design amazon.com
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Nvim.app nvim.app
A modern search interface for plugins with fuzzy search, filtering, and self-service updates for plugin authors.
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nvim-mini/mini.nvim#mini.test github.com
Module of mini.nvim with framework for writing extensive plugin tests with support for hierarchical tests, hooks, parametrization, filtering, screen tests, "busted-style" emulation, customizable reporters, and more.
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Mark down preview marketplace.visualstudio.com
Markdown Preview Enhanced is an extension that provides you with many useful functionalities such as automatic scroll sync, math typesetting, mermaid, PlantUML, pandoc, PDF export, code chunk, presentation writer, etc. A lot of its ideas are inspired by Markdown Preview Plus…
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Reddit reddit.com
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