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Games

Games: video games, game design, game development, and board games.

  1. The Game Design Round Table thegamedesignroundtable.com

    Jon Shafer (Firaxis), Dirk Knemeyer (The New Science, Tomorrow).

  2. Discussing Monument Valley thecollectivepodcast.com

    Ken Wong (UsTwo Games)

  3. Spore, Birth of a Game ted.com

    Will Wright (Maxis)

  4. Play is More than Just Fun ted.com

    Stuart Brown (National Institute for Play)

  5. Massively Multi-Player… Thumb-Wrestling? ted.com

    Jane McGonigal (Institute for the Future)

  6. Gaming Can Make A Better World ted.com

    Jane McGonigal (Institute for the Future)

  7. Are Games Better than Liife? ted.com

    David Perry (Gaikai)

  8. Your Brain On Video Games ted.com

    Daphne Bavelier (University of Geneva)

  9. Games for Girls ted.com

    Brenda Laurel (California College of the Arts)

  10. Gaming For Understanding ted.com

    Brenda Romero (Loot Drop)

  11. Ludology ludology.libsyn.com

    Ryan Sturm, Geoff Engelstein

  12. IndieGamePod indiegamepod.com

    Interviews with developers about their games.

  13. How to Make Your Game Just Completely Hilarious: The Stanley Parable gdcvault.com

    William Pugh (Roberts & Co Bunsen Outlet Limited)

  14. Classic Game Postmortem: Loom gdcvault.com

    Brian Moriarty (WPI)

  15. Hearts and Minds gdcvault.com

    Frank Lantz (NYU Game Center)

  16. Super Time Force: Solving the Time Travel Paradox gdcvault.com

    Kenneth Yeung (Capy Games)

  17. The Art of The Witness gdcvault.com

    Luis Antonio (Thekla Inc)

  18. Jiro Dreams of Game Design gdcvault.com

    Brenda Romero (UC Santa Cruz)

  19. Interpreting Feedback and Maintaining Your Vision gdcvault.com

    Andy Nguyen (Pocketwatch Games)

  20. Narrative Legos gdcvault.com

    Ken Levine (Irrational Games)

  21. Enhancing Sportsmanship in Online Games gdcvault.com

    Jeffrey Lin (Riot Games)

  22. Why Is Gone Home a Game? gdcvault.com

    Steve Gaynor (The Fullbright Company)

  23. AI Postmortems: Assassin's Creed III, XCOM: Enemy Unknown, and Warframe gdcvault.com

    Daniel Brewer, Alex Cheng, Richard Dumas, Aleissia Laidacker (Panel)

  24. Classic Game Postmortem: Myst gdcvault.com

    Robyn Miller (Zoo Break Gun Club)

  25. The Western Games That Conquered China gdcvault.com

    Henry Fong (Yodo1)

  26. Obsessive-Compulsive Development: Retro/Grade Postmortem gdcvault.com

    Matt Gilgenbach (24 Caret Games)

  27. Designing Journey gdcvault.com

    Jenova Chen (thatgamecompany)

  28. A Theory of Fun 10 Years Later gdcvault.com

    Raph Koster (Playdom)

  29. Classic Game Postmortem: Harvest Moon gdcvault.com

    Yasuhiro Wada (Toy Box, Inc.)

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