Games
Games: video games, game design, game development, and board games.
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Ludology ludology.libsyn.com
Ryan Sturm, Geoff Engelstein
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IndieGamePod indiegamepod.com
Interviews with developers about their games.
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Helping Your Players Feel Smart: Puzzles as User Interface gdcvault.com
Randy Smith (Tiger Style)
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Everything I Learned About Level Design I Learned from Disneyland gdcvault.com
Scott Rogers (THQ)
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Scroll Back: The Theory and Practice of Cameras in Side-Scrollers gdcvault.com
Itay Keren (Untame)
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How to Make Your Game Just Completely Hilarious: The Stanley Parable gdcvault.com
William Pugh (Roberts & Co Bunsen Outlet Limited)
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Classic Game Postmortem: Loom gdcvault.com
Brian Moriarty (WPI)
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A Live Art Demonstration of Creating Worlds through Design Thinking gdcvault.com
Feng Zhu (Feng Zhu Design)
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TwitchPlayedPokemon: An Analysis of the Experimental Interactive Phenomenon gdcvault.com
Alex Leavitt (USC)
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Building the Content that Drives the Counter-Strike: Global Offensive Economy gdcvault.com
Bronwen Grimes (Valve)
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Hearts and Minds gdcvault.com
Frank Lantz (NYU Game Center)
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Antichamber: An Overnight Success, Seven Years in the Making gdcvault.com
Alexander Bruce
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Hearthstone: 10 Bits of Design Wisdom gdcvault.com
Eric Dodds (Blizzard)
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Super Time Force: Solving the Time Travel Paradox gdcvault.com
Kenneth Yeung (Capy Games)
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Antichamber: Three Years of Hardcore Iteration gdcvault.com
Alexander Bruce
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Animation Bootcamp: An Indie Approach to Procedural Animation gdcvault.com
David Rosen (Wolfire Games)
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Level Design in a Day: Decisions That Matter - Meaningful Choice in Game and Level Design gdcvault.com
Matthias Worch (2K Games)
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The Art of The Witness gdcvault.com
Luis Antonio (Thekla Inc)
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Jiro Dreams of Game Design gdcvault.com
Brenda Romero (UC Santa Cruz)
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Interpreting Feedback and Maintaining Your Vision gdcvault.com
Andy Nguyen (Pocketwatch Games)
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Narrative Legos gdcvault.com
Ken Levine (Irrational Games)
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A Study in Transparency: How Board Games Matter gdcvault.com
Soren Johnson (Mohawk Games)
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Enhancing Sportsmanship in Online Games gdcvault.com
Jeffrey Lin (Riot Games)
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Why Is Gone Home a Game? gdcvault.com
Steve Gaynor (The Fullbright Company)
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AI Postmortems: Assassin's Creed III, XCOM: Enemy Unknown, and Warframe gdcvault.com
Daniel Brewer, Alex Cheng, Richard Dumas, Aleissia Laidacker (Panel)
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Classic Game Postmortem: Myst gdcvault.com
Robyn Miller (Zoo Break Gun Club)
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The Western Games That Conquered China gdcvault.com
Henry Fong (Yodo1)
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Obsessive-Compulsive Development: Retro/Grade Postmortem gdcvault.com
Matt Gilgenbach (24 Caret Games)
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Designing Journey gdcvault.com
Jenova Chen (thatgamecompany)
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It's Great to be Back! Fast Code, Game Programming, and Other Thoughts from 20 (Minus Two) Years in the Trenches gdcvault.com
Michael Abrash (Rad Game Tools)
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A Theory of Fun 10 Years Later gdcvault.com
Raph Koster (Playdom)
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Classic Game Postmortem: Harvest Moon gdcvault.com
Yasuhiro Wada (Toy Box, Inc.)
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Attention, Not Immersion: Making Your Games Better with Psychology and Playtesting, the Uncharted Way gdcvault.com
Richard Lemarchand (Naughty Dog)
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The 5 Domains of Play: Applying Psychology's Big 5 Motivation Domains to Games gdcvault.com
Jason VandenBerghe (Ubisoft)
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Truth in Game Design gdcvault.com
Jonathan Blow (Number None, Inc.)
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Dynamics: The State of the Art gdcvault.com
Clint Hocking (LucasArts)
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Life and Death and Middle Pair: Go, Poker and the Sublime gdcvault.com
Frank Lantz (Zynga)
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Game Developers Radio gamedevradio.com
Joseph Burchett
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Another Castle gamedesignadvance.com
Charles J Pratt (Game Design Advance)
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Brainy Gamer brainygamer.com
Michael Abbott
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TheChernoProject youtube.com
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WTF Games wtfgames.io
Free HTML5 games playable directly in the browser without downloads or registration.
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WhatGamesAre whatgamesare.com
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Wave waveengine.net
Cross-platform engine written in C#.
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voxel.js voxeljs.com
voxel.js is a collection of projects that make it easier than ever to create 3D voxel games like Minecraft all in the browser.
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Vassal vassalengine.org
Vassal is a game engine for building and playing online adaptations of board games and card games. Play live on the Internet or by email. Vassal runs on all platforms, and is free, open-source software.
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FlashPunk useflashpunk.net
free ActionScript 3 library designed for developing 2D Flash games.
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ursina ursinaengine.org
A game engine powered by python and panda3d.
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Udacity: HTML5 Game Development udacity.com
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Twitch GameDev twitch.tv
Twitch GameDev Streams
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