Design
Design: visual and graphic design, UI and UX, typography, product design, illustration, and creative tools.
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Limitless System Design linkedin.com
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Hack Design hackdesign.org
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Designgest designgest.com
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More Nerd Fonts nerdfonts.com
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Figma to BabylonJS doc.babylonjs.com
Figma plugin that allows you to export Figma designs to Babylon.js GUI .json files.
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GUI babylonjs.com
An interactive 3D UI. (source)
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Kryuchkov about outsourcing t.me
Software Delivery Management Consultant Alexander Kryuchkov shares his advice about managing projects. I like him a lot because basically every post is highly practical and is packed with experience. Must read for any Project Manager ().
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Designing a Production Process: Part 3 ryandarcey.com
Focuses on production methodologies, providing an overview of popular approaches such as Agile, Waterfall, and Scrum, and discussing the advantages and disadvantages of each.
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Designing a Production Process: Part 1 ryandarcey.com
Provides an introduction to designing a production process for game development studios, covering topics such as team structure, workflow, and asset management.
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Production Pipeline: a Design Tool? gdkeys.com
A broad overview of a common production timeline: milestones, deliverables, dos and don'ts. Beware though, as presented pipeline is just one of the many: different studios tend to flavor this pipeline with their own set of adjustments.
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Five tips on being a better producer gamesindustry.biz
The title might feel gimicky, but there are a few very important pieces of advice, which are worth considering.
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Epic Games' Unreal Tournament gamedeveloper.com
Unreal Tournament, released in 1999, was developed by Epic Games and Digital Extremes, who had an unusual development cycle and a very loose development process. The game managed to evolve from a single-player game into a deathmatch-oriented design and ultimately earned more…
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Irrational Games' System Shock 2 gamedeveloper.com
System Shock 2, developed by Irrational Games, was a sequel created under challenging circumstances, including inexperienced developers, tight deadlines, and a small budget. Modern game developers can learn from the team's ability to adapt to these constraints and design within…
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Ensemble Studio's Age of Empires II: Age of Kings gamedeveloper.com
Age of Empires II: Age of Kings was developed by Ensemble Studios with the aim of improving upon the original game in every aspect, from graphics to user interface. Modern game developers can learn from Ensemble's dedication to innovation within the genre and their use of tools…
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The Art of Game Design: A Book of Lenses amazon.com
If you're transitioning to a management role from game design, chances are you've read this one. If not, still consider it as it will help to understand the why's behind design decisions and challenge your team or your client.
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Practical Project Initiation: A Handbook with Tools amazon.com
It is what it says. Can't get more practical than this. It is not gamedev related, but you might want to pick up a few tricks for your next pre-production.
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Producing Games: From Business and Budgets to Creativity and Design amazon.com
Read if you don't know a thing about how games are made, or skip otherwise. This book is old, but the production process hasn't fundamentally changed.
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MHRD store.steampowered.com
Hardware design game, in which you design various hardware circuits in a hardware description language. The hardware circuits you design get more complex as you go until you create a fully functional CPU design.
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window_set_icon yellowafterlife.itch.io
Change window and/or taskbar icons on Windows.
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Web Game Dev webgamedev.com
Resources on techniques and tools around JavaScript game development.
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Vec Maker kronbits.itch.io
Easy to use vector design.
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KiraStudio kirastudio.org
Lightweight music studio built for clarity, automation, and sound creation.
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Itch.io Tools itch.io
Huge collection of game dev tools on Itch.io.
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Huemint huemint.com
Uses machine learning to generate colors for graphic design.
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stb_truetype github.com
Single-header file library that processes TrueType font files.
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Data-Oriented Design dataorienteddesign.com
Practical methodology that reduces complexity, improves performance.
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Art of Game Design amazon.com
Teaches game design in an accessible manner.
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Particle Designer 71squared.com
Powerful particle effects editor designed for macOS.
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Game UI Database gameuidatabase.com
The ultimate screen reference tool for game interface designers. Explore over 500 games and 19,000 individual images, and filter by screen type, material, layout, texture, shapes, patterns, genres and more!
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Ideate ideate.xyz
AI-powered 3D art suite on the web.
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BMW Car Design bmw.com
Interactive exploration of BMW design.
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Freetype libgdx.com
Generate BitmapFonts of your desired size on the fly from lightweight .ttf font files.
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Progress Bar Design github.com
Discusses the pros and cons of different progress bar design techniques with examples.
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Scene2D.UI From the Ground Up github.com
Covers the basics of UI design in Scene2D, libGDX's premiere scene graph and layout toolkit.
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Game Accessibility Guidelines gameaccessibilityguidelines.com
A straightforward reference for inclusive game design, to ensure that games are just as fun for as wide a range of people as possible. Recommended
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Wojbie's decimal font chart web.archive.org
and Cake's hex font chart - Contains decimal and hex mappings to ComputerCraft font characters.
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Bigfont pastebin.com
A library that makes writing something in different font sizes easy.
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Basalt basalt.madefor.cc
A GUI library emphasizing the user experience.
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Game Design with Reilly youtube.com
Explaining every detail of the engine.
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Sprite Font Generator - v3 construct.net
Tool to generate sprite fonts for Construct.
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godot-tools Visual Studio Code Extension marketplace.visualstudio.com
A complete set of tools to code games with Godot Engine in Visual Studio Code. Includes a GDScript language client.
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Icon Explorer kenyoni-software.github.io
Browse and save icons from popular icon collections.
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Icons on thenounproject thenounproject.com
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Icons on flaticons flaticon.com
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The Game Design Round Table thegamedesignroundtable.com
Jon Shafer (Firaxis), Dirk Knemeyer (The New Science, Tomorrow).
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Helping Your Players Feel Smart: Puzzles as User Interface gdcvault.com
Randy Smith (Tiger Style)
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Everything I Learned About Level Design I Learned from Disneyland gdcvault.com
Scott Rogers (THQ)
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Hearthstone: How to Create an Immersive User Interface gdcvault.com
Derek Sakamoto (Blizzard)
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A Live Art Demonstration of Creating Worlds through Design Thinking gdcvault.com
Feng Zhu (Feng Zhu Design)
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Hearthstone: 10 Bits of Design Wisdom gdcvault.com
Eric Dodds (Blizzard)
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