Color Banding
Using noise / dithering to improve drawing gradients.
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- Game Engine Development
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- 2026-10-10
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Debanding Material Shader github.com
Simple material shader with added debanding noise, for use with the GLES2 renderer as it doesn't support full-screen debanding.
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Game Engine Development › Specialty Topics > Shaders: “Using noise / dithering to improve drawing gradients.”