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GameFrameX

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A cross-engine game framework: Unity and Godot clients on a single actor-model .NET server, sharing one Protobuf contract and LuBan config pipeline. AI-agent friendly: instruction docs in-repo, codegen'd protocol/config layers.

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Game Development
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2026-10-10
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Game Development › Code > Engines and Frameworks: “A cross-engine game framework: Unity and Godot clients on a single actor-model .NET server, sharing one Protobuf contract and LuBan config pipeline. AI-agent friendly: instruction docs in-repo, codegen'd protocol/config layers.”