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Game Production Academy youtube.com
Videos on agile topics for Game Producers. Check out their web-site for extra articles.
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Noclip - Video Game Documentaries youtube.com
Crowdfunded documentaries about the production process of different kinds of games. Kind of a peek behind the curtains, sometimes with interesting "post-mortem" type of insights.
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GDC youtube.com
Game Developers Conference YouTube channel, all sorts of talks on anything game development related. It's huge and is updated frequently, but you'll have to filter the information you need.
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Timothy Cain youtube.com
I've listed one Tim's video in the Videos section above, but I strongly suggest to subscribe to his channel, it's just full of stories and experience, that will help you have good context on game development all around.
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User Story Mapping for Games - An Example web.archive.org
If using Agile on your project, User Story Mapping can greatly help prioritize and plan releases. This article gives a very brief explanation and provides and example. Replaced original link with Web Archive version, as it became unavailable.
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VG Insights vginsights.com
One of the better analytics tools and sources of estimated sales data. They also have some unique tools other similar services don't, e.g. revenue calculator, unit sales estimator and some others.
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Deeply Practical Project Management udemy.com
This is what you'd call a "no BS" course on project management. Concise, to the point, and highly practical. It is not focused on game development, but I think you should still take it, because it closes many (if not all) gaps with just one course (~9 hours). Once completed…
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fedoruk.works t.me
Quality project management content, not game development specific ().
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Kryuchkov about outsourcing t.me
Software Delivery Management Consultant Alexander Kryuchkov shares his advice about managing projects. I like him a lot because basically every post is highly practical and is packed with experience. Must read for any Project Manager ().
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Statistical PERT statisticalpert.com
A set of Excel templates to help estimate and forecast a project, and hopefully make an educated decision when needed.
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Designing a Production Process: Part 3 ryandarcey.com
Focuses on production methodologies, providing an overview of popular approaches such as Agile, Waterfall, and Scrum, and discussing the advantages and disadvantages of each.
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Designing a Production Process: Part 2 ryandarcey.com
Delves deeper into the components of a production process, including milestone planning, risk management, and quality assurance.
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Designing a Production Process: Part 1 ryandarcey.com
Provides an introduction to designing a production process for game development studios, covering topics such as team structure, workflow, and asset management.
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AgileEVM – Earned Value Management in Scrum Projects projectmanagement.com
Thesis (theoretical) on the AgileEVM - adaptation of the classic EVM, that uses Scrum's key values.
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Diablo Boss Rod Fergusson On What Makes a World Class Video game Producer podcasters.spotify.com
Rod drops some knowledge on us as we talk about how to be a world-class game producer. Whether you've been making games for 2 years or 20, there is plenty to learn in enlightening episode.
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Deconstructor of Fun podcasters.spotify.com
The difference with the newsletter is that it has more stuff to read, like industry news, new game releases, in-depth articles on some general gamedev topics. Still, their podcast is great if you're on the go.
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GameDiscoverCo Plus plus.gamediscover.co
(requires paid subscription to GameDiscoverCo Newsletter) GameDiscoverCo's data backend providing analytics on games' "hype", discoverability and more. Additionally, you get access to a number of e-books on game discovery and budgeting.
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38 Great Resources for Game Developers gamedeveloper.com
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Game Industry Resources docs.google.com
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Free & Cheap Indie GameDev Resources community.gamedev.tv
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The Art of LiveOps pca.st
This show seems to have ended, but some (if not all) episodes are still relevant in 2023. If you're managing a live mobile game, give it a listen.
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P3.express p3.express
P3.express is a minimalist, practical project management system. It’s easy to learn, easy to use, and easy to teach.
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Nearly Universal Principles of Projects nupp.guide
NUPP is a collection of nearly universal principles of projects: those we’d do well to follow in all projects, regardless of the methodologies and approaches that we use, to maximize our success.
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The GameDiscoverCo Newsletter newsletter.gamediscover.co
Focused on the business side of game production and game discoverability, their in-depth analysis on Steam-related topics is gold. Must-read.
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Naavik naavik.co
A very high-quality business-focused blog to stay up-to-date on the industry. Check out their "Deep Dives" series for case studies on the failures and successes of pupular titles and studios.
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micro.P3.express micro.p3.express
micro.P3.express is a flavor of P3.express designed for micro-projects with approximately 1 to 7 team members.
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Measuring Integrated Progress on Agile Software Development Projects methodsandtools.com
A little bit more practical article on how to actually calculate AgileEVM.
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Machinations machinations.io
A tool, that helps prototyping game mechanics, economy flow and states either for production or for demo purposes. This tool has been mentioned by Jesse Schell in his Book of Lenses, so its old but it has transformed over the years. Not necessarily a tool for a producer to use…
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So, You Want To Be a Video Game Producer? linkedin.com
The article explains what a video game producer does, their career path and title development, and the key skills required to become one.
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So, You Want To Be a Video Game Producer? Part #3 linkedin.com
Provides five steps for landing a job as a video game producer, including identifying your realistic career level, optimizing your resume and cover letter, applying to multiple companies, preparing for interviews, and networking with recruiters.
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So, You Want To Be a Video Game Producer? Part #2 linkedin.com
Focuses on the skillset of a video game producer, which includes project management methods and tools, communication and people skills, problem solving, technical skills, and a genuine interest in playing and knowing about video games.
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William W. Davis linkedin.com
Insightful LinkedIn posts on agile in project management. William is also an author of the Statistical PERT.
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What A Video Game Producer Actually Does kotaku.com
A nice summary by Jason Schreier - the dude, who you should probably follow.
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Evidence-Based Scheduling joelonsoftware.com
A system, that produces reliable shipping schedules, based on the past performance of the team. It uses Monte Carlo simulation to generate distributions of possible ship dates, and then combines them with the team's availability to give a reliable date range.
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Steam Wishlists To Sales Calculator impress.games
Simple tool to help you ballpark sales numbers based on the wishlists count on Steam. It is not as accurate, as some other tools are, but is the simplest one.
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How To Market A Game howtomarketagame.com
Chris knows a thing or two about game marketing and discoverability. As a Game Producer, you will cross paths with marketing quite often, so go follow him.
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H1B Salary Database h1bdata.info
Not sure how accurate this data is, as I'm not from USA.
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GPT for Google Sheets and Docs gptforwork.com
An awesome Google Workspace extension, that allows querying ChatGPT from within sheets or docs. You can generate data and modify any data tables or just text in any way using forumulas and functions directly in the documents.
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Lead52 getlead52.com
Weekly newsletter on leadership, which is concise and thought-provoking. It's not going to dump a ton of information on you but rather spark ideas on how you can grow as a leader.
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Production Pipeline: a Design Tool? gdkeys.com
A broad overview of a common production timeline: milestones, deliverables, dos and don'ts. Beware though, as presented pipeline is just one of the many: different studios tend to flavor this pipeline with their own set of adjustments.
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Five tips on being a better producer gamesindustry.biz
The title might feel gimicky, but there are a few very important pieces of advice, which are worth considering.
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Game Developer gamedeveloper.com
RSS feed of the gamedeveloper.com (ex. gamasutra.com) - both news and articles, all about game development (including production).
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Epic Games' Unreal Tournament gamedeveloper.com
Unreal Tournament, released in 1999, was developed by Epic Games and Digital Extremes, who had an unusual development cycle and a very loose development process. The game managed to evolve from a single-player game into a deathmatch-oriented design and ultimately earned more…
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What Makes a Good Game Producer? Part 2 gamedeveloper.com
Delves deeper into the role of a game producer, including project management, risk assessment, and team coordination, and provides tips for aspiring producers on how to develop their skills and excel in the role.
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What Makes a Good Game Producer? Part 1 gamedeveloper.com
Explores the qualities and skills that make for a successful game producer, including leadership, communication, and adaptability, with insights from experienced industry professionals.
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Irrational Games' System Shock 2 gamedeveloper.com
System Shock 2, developed by Irrational Games, was a sequel created under challenging circumstances, including inexperienced developers, tight deadlines, and a small budget. Modern game developers can learn from the team's ability to adapt to these constraints and design within…
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Ensemble Studio's Age of Empires II: Age of Kings gamedeveloper.com
Age of Empires II: Age of Kings was developed by Ensemble Studios with the aim of improving upon the original game in every aspect, from graphics to user interface. Modern game developers can learn from Ensemble's dedication to innovation within the genre and their use of tools…
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Blizzard's Diablo II gamedeveloper.com
Diablo II, developed by Blizzard Entertainment, focused on refining and expanding the gameplay mechanics of the original Diablo, while also addressing player feedback and criticisms. Modern game developers can learn from this approach by continually iterating on their game's…
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Baldur's Gate II: The Anatomy of a Sequel gamedeveloper.com
Baldur's Gate II, developed by BioWare, focused on improving upon the original game by refining the development process, learning from past mistakes, and incorporating player feedback. Modern game developers can apply these lessons by prioritizing features, establishing clear…
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When will the Agile Project be done? failfastmoveon.blogspot.com
How to make an educated forecast of the project's end date, based on the team's velocity.
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