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Games

Games: video games, game design, game development, and board games.

  1. Gitron gitron.herokuapp.com

    A web game about GitHub based on Tron movies.

  2. Yuka + Babylon.js Examples - Game AI Examples with Babylon.js yuka.babylonpress.org

    A first-rate collection of Babylon.js demos, each using Yuka for AI.

  3. Pokeball Workshop gitlab.com

    Interactive models from Game Freak's classic series. (demo)

  4. Yuka Game AI + Babylon.js Examples forum.babylonjs.com

    A complete list of all the Yuka Babylon.js links.

  5. Challenges of a web VR throwing game - DEV Community dev.to

    Developer Wilco Schoneveld shares his experiences developing a VR game using a Quest 2, including the source code.

  6. Babylon on Quest blairmacintyre.me

    Tips on how to develop WebXR games using a Quest headset.

  7. Minority Race babylonjs.com

    A racing game made in 2016 for a film school. (source)

  8. DiStraction babylonjs.com

    A JavaScript driving game demo. Works with a DS3. (source)

  9. AudioAnalyser babylonjs.com

    Babylon isn't just graphics; it's a full game engine. (source)

  10. Pixabay pixabay.com

  11. Game Dev Resources letsmakegames.info

  12. Game Production Academy youtube.com

    Videos on agile topics for Game Producers. Check out their web-site for extra articles.

  13. Noclip - Video Game Documentaries youtube.com

    Crowdfunded documentaries about the production process of different kinds of games. Kind of a peek behind the curtains, sometimes with interesting "post-mortem" type of insights.

  14. GDC youtube.com

    Game Developers Conference YouTube channel, all sorts of talks on anything game development related. It's huge and is updated frequently, but you'll have to filter the information you need.

  15. Timothy Cain youtube.com

    I've listed one Tim's video in the Videos section above, but I strongly suggest to subscribe to his channel, it's just full of stories and experience, that will help you have good context on game development all around.

  16. User Story Mapping for Games - An Example web.archive.org

    If using Agile on your project, User Story Mapping can greatly help prioritize and plan releases. This article gives a very brief explanation and provides and example. Replaced original link with Web Archive version, as it became unavailable.

  17. Deeply Practical Project Management udemy.com

    This is what you'd call a "no BS" course on project management. Concise, to the point, and highly practical. It is not focused on game development, but I think you should still take it, because it closes many (if not all) gaps with just one course (~9 hours). Once completed…

  18. fedoruk.works t.me

    Quality project management content, not game development specific ().

  19. Kryuchkov about outsourcing t.me

    Software Delivery Management Consultant Alexander Kryuchkov shares his advice about managing projects. I like him a lot because basically every post is highly practical and is packed with experience. Must read for any Project Manager ().

  20. Designing a Production Process: Part 3 ryandarcey.com

    Focuses on production methodologies, providing an overview of popular approaches such as Agile, Waterfall, and Scrum, and discussing the advantages and disadvantages of each.

  21. Designing a Production Process: Part 2 ryandarcey.com

    Delves deeper into the components of a production process, including milestone planning, risk management, and quality assurance.

  22. Designing a Production Process: Part 1 ryandarcey.com

    Provides an introduction to designing a production process for game development studios, covering topics such as team structure, workflow, and asset management.

  23. Diablo Boss Rod Fergusson On What Makes a World Class Video game Producer podcasters.spotify.com

    Rod drops some knowledge on us as we talk about how to be a world-class game producer. Whether you've been making games for 2 years or 20, there is plenty to learn in enlightening episode.

  24. Deconstructor of Fun podcasters.spotify.com

    The difference with the newsletter is that it has more stuff to read, like industry news, new game releases, in-depth articles on some general gamedev topics. Still, their podcast is great if you're on the go.

  25. GameDiscoverCo Plus plus.gamediscover.co

    (requires paid subscription to GameDiscoverCo Newsletter) GameDiscoverCo's data backend providing analytics on games' "hype", discoverability and more. Additionally, you get access to a number of e-books on game discovery and budgeting.

  26. The Art of LiveOps pca.st

    This show seems to have ended, but some (if not all) episodes are still relevant in 2023. If you're managing a live mobile game, give it a listen.

  27. P3.express p3.express

    P3.express is a minimalist, practical project management system. It’s easy to learn, easy to use, and easy to teach.

  28. The GameDiscoverCo Newsletter newsletter.gamediscover.co

    Focused on the business side of game production and game discoverability, their in-depth analysis on Steam-related topics is gold. Must-read.

  29. micro.P3.express micro.p3.express

    micro.P3.express is a flavor of P3.express designed for micro-projects with approximately 1 to 7 team members.

  30. Machinations machinations.io

    A tool, that helps prototyping game mechanics, economy flow and states either for production or for demo purposes. This tool has been mentioned by Jesse Schell in his Book of Lenses, so its old but it has transformed over the years. Not necessarily a tool for a producer to use…

  31. So, You Want To Be a Video Game Producer? linkedin.com

    The article explains what a video game producer does, their career path and title development, and the key skills required to become one.

  32. So, You Want To Be a Video Game Producer? Part #3 linkedin.com

    Provides five steps for landing a job as a video game producer, including identifying your realistic career level, optimizing your resume and cover letter, applying to multiple companies, preparing for interviews, and networking with recruiters.

  33. So, You Want To Be a Video Game Producer? Part #2 linkedin.com

    Focuses on the skillset of a video game producer, which includes project management methods and tools, communication and people skills, problem solving, technical skills, and a genuine interest in playing and knowing about video games.

  34. What A Video Game Producer Actually Does kotaku.com

    A nice summary by Jason Schreier - the dude, who you should probably follow.

  35. How To Market A Game howtomarketagame.com

    Chris knows a thing or two about game marketing and discoverability. As a Game Producer, you will cross paths with marketing quite often, so go follow him.

  36. Production Pipeline: a Design Tool? gdkeys.com

    A broad overview of a common production timeline: milestones, deliverables, dos and don'ts. Beware though, as presented pipeline is just one of the many: different studios tend to flavor this pipeline with their own set of adjustments.

  37. Five tips on being a better producer gamesindustry.biz

    The title might feel gimicky, but there are a few very important pieces of advice, which are worth considering.

  38. Game Developer gamedeveloper.com

    RSS feed of the gamedeveloper.com (ex. gamasutra.com) - both news and articles, all about game development (including production).

  39. Epic Games' Unreal Tournament gamedeveloper.com

    Unreal Tournament, released in 1999, was developed by Epic Games and Digital Extremes, who had an unusual development cycle and a very loose development process. The game managed to evolve from a single-player game into a deathmatch-oriented design and ultimately earned more…

  40. What Makes a Good Game Producer? Part 2 gamedeveloper.com

    Delves deeper into the role of a game producer, including project management, risk assessment, and team coordination, and provides tips for aspiring producers on how to develop their skills and excel in the role.

  41. What Makes a Good Game Producer? Part 1 gamedeveloper.com

    Explores the qualities and skills that make for a successful game producer, including leadership, communication, and adaptability, with insights from experienced industry professionals.

  42. Irrational Games' System Shock 2 gamedeveloper.com

    System Shock 2, developed by Irrational Games, was a sequel created under challenging circumstances, including inexperienced developers, tight deadlines, and a small budget. Modern game developers can learn from the team's ability to adapt to these constraints and design within…

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