V-HACD
Decomposes a 3D surface into a set of "near" convex parts.
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- Game Engine Development
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- 2026-10-10
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Convex Hull Algorithms erencan-02.github.io
A website with visualizations of many convex hull algorithms, including gift wrapping, Graham's scan, quickhull, divide and conquer, monotone chain, and Chan's algorithm.
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Game Engine Development › Libraries > C++: “Decomposes a 3D surface into a set of "near" convex parts.”