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Distance Field Waves

kevs3d.co.uksite

[show me the code] • A example about GPU rendering shader experiments with procedural 3D scene generation using ray marching and distance field (also known as 'sphere tracing') rendering techniques.

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2026-10-10
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  1. Signed Distance Field Resources github.com

    Tutorials, papers, software, demos, discussions, etc.

  2. Shadowray Playground shadowray.gl

    Demo of an experimental ray-tracing layer implemented with WebGPU compute shaders.

    site link ↗
  3. msdfgen github.com

    Multi-channel signed distance field generator.

    tool link ↗
  4. 3D Fragment Point Lights danieldavis.itch.io

    3D point lights using shaders. 💸

    site link ↗
  5. 2D gist.github.com

    and 3D SDF Primitives - Signed distance field primitives in WGSL, by @munrocket.

    site link ↗
  6. WebGPU Examples tsherif.github.io

    A few examples of rendering algorithms implemented in WebGPU, by Tarek Sherif - Repository

Canvas › Canvas > Examples: “[show me the code] • A example about GPU rendering shader experiments with procedural 3D scene generation using ray marching and distance field (also known as 'sphere tracing') rendering techniques.”