GameMaker
366 items from bytecauldron/awesome-gamemaker ★510
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Iota github.com
Lightweight timestep library.
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CleanShapes github.com
Antialiased primitives library for GameMaker.
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dotobj github.com
Lightweight .obj/.mtl 3D model loader written in native GML.
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DoLater github.com
Deferred code execution improving on the native call_later() function.
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SSave github.com
Simple file saving system.
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Emu UI github.com
Common UI elements (text input, checkboxes, radio buttons, dialog boxes, etc).
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NotificationSystem github.com
Notifications in GameMaker.
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STANNcam github.com
Camera and resolution manager.
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DmrVBM github.com
Import/Export tools to load vertex buffer data out of Blender and into GMS.
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Loj Hadron Collider github.com
A robust, pixel-perfect collision engine.
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Crispy github.com
Unit testing in GameMaker.
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Bard github.com
An engine for designing and implementing good audio in GameMaker. Updated to make use of the more recent GameMaker audio effects.
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Snitch github.com
Crash and logging system.
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Pixel Perfect Smooth Camera github.com
An example of pixel-perfect yet smooth camera.
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LimeUI github.com
Flexpanel system for modern, touch-friendly interfaces.
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PixelUpscaler github.com
Pixel art upscaling shader for awkward resolutions for GameMaker.
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Dynamo github.com
Dynamic data loader.
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Patchwire-GM github.com
The network library from gm-core if you want to use this implementation without the entire gm-core suite.
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DDDEditor github.com
General purpose game editor.
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polyglot github.com
Localization library.
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GML-OOP github.com
A constructor library for operating the primary functionalities of GameMaker.
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GMBenchmark github.com
A tool to benchmark GML code.
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Gobo github.com
An opinionated code formatter for GML.
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Starfield Generator github.com
A script to generate starfields in GameMaker's GML language.
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GMD3D11 github.com
A DLL for interfacing with Windows Direct3D.
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Rubber github.com
Compile GameMaker projects via the command line. Here's a great guide on how to use it.
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GMUI github.com
Immediate mode GameMaker UI library, tons of UI components.
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Destructible Terrain github.com
An example of collidable, destructible terrain in GameMaker Studio using surfaces and grids.
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FAST github.com
Flexible Assistant Toolkit. Similar to gm-core but comes with input and resolution handling.
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MultiClient github.com
Non-dll, multiple client launcher for network development.
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Collage github.com
Texture page builder and image manager. Mimics GameMaker's texture page packing while offering higher flexibility.
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gms2-test github.com
Unit testing framework.
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Seedpod github.com
A collection of scripts to improve the GML programming experience.
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GMUI-Framework github.com
A pure GML solution to structure and control your menus, drawing parallels to .NET UI.
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GM-ExtensionGenerator github.com
Official, schema-driven code generator for native extensions.
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Good Vibes github.com
Device vibration.
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Figgy github.com
Centralized and persistent live configs for seamless game tuning and balancing.
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GameMaker Lighting Engine github.com
Tile-based Lighting Engine that projects shadows.
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Promises github.com
An adaptation of JavaScript Promises.
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ForEach github.com
Adds a foreach implementation for arrays, ds_lists, ds_maps, ds_stacks, ds_queues, ds_priorities and structs.
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Destructors github.com
Allows you to use ds_* types such as lists and maps inside of structs.
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Outline Shader github.com
Draws outlines around sprites using a shader.
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GMLodash github.com
Functional programming in GML.
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Guido github.com
Simple immediate mode GUI framework.
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Pulse github.com
A library to create more complex particle emitters, systems and particles.
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Canvas github.com
Another great solution for surface management.
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Krug's Localize System github.com
A localization system with real-time Google Sheets API synchronization.
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Lookout github.com
Helpful debug overlay views.
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GMNav github.com
High-performance, resumable navigation engine for GameMaker that handles grid, isometric, hex, and platformer maps with flow fields, dynamic costs, and multi-agent pathfinding.
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gm-i18n github.com
Internationalization of texts simply and quickly, using JSON files.
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