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Game Engine Development

998 items from stevinz/awesome-game-engine-dev ★1,429

  1. TinyDNG github.com

    Header-only Tiny DNG/TIFF loader and writer in C++. [MIT]

  2. Signed Distance Field Resources github.com

    Tutorials, papers, software, demos, discussions, etc.

  3. Edyn github.com

    Multi-threaded, networked physics engine. Supports large dynamic worlds. [Testbed]

  4. Font Stash github.com

    Lightweight library that uses stb_truetype to render fonts to a texture atlas.

  5. Skylicht github.com

    Upgraded features including audio, physics and particles. Built on Irrlicht.

  6. bitmap github.com

    C++ Bitmap Library for reading, writing, and processing BMP image files. [MIT]

  7. DefaultEcs github.com

    ECS framework designed for game development.

  8. SDL_mixer github.com

    Audio mixer that supports various file formats for SDL.

    tool link ↗
  9. Velcro Physics github.com

    C# port of Box2D. Formerly Farseer Physics.

  10. ArkScript github.com

    Small, fast, functional and scripting language.

    tool link ↗
  11. Garnet github.com

    Lightweight game composition library for F# with entity-component-system (ECS) and actor-like messaging features.

  12. three-projected-material github.com

    Texture projection in Three.js.

    tool link ↗
  13. Limon Engine github.com

    3D FPS game engine with full dynamic lighting and shadows.

  14. gameBase github.com

    Base structure for Haxe games, using Heaps graphics framework. [Tutorial]

  15. Verly.js github.com

    Easy to integrate verlet physics engine. [Demos]

  16. QB64 github.com

    Modern BASIC+OpenGL language, retains QBasic / QB4.5 compatibility.

    tool link ↗
  17. PolyPartition github.com

    2D polygon partitioning and triangulation.

    tool link ↗
  18. Cross Window github.com

    Platform library for managing windows and other OS tasks.

    tool link ↗
  19. actuate github.com

    A flexible, fast "tween" library.

    tool link ↗
  20. Thunder github.com

    Cross-platform 2D/3D with module architecture.

  21. Ponder github.com

    Expose C++17 classes and objects so they can used as data.

    tool link ↗
  22. Hide github.com

    Extensible IDE for the Heaps 3D graphic engine.

    tool link ↗
  23. vg-renderer github.com

    2D vector graphics renderer for Bgfx, based on ideas from NanoVG.

    tool link ↗
  24. egui_dock github.com

    Docking support for egui.

    tool link ↗
  25. Gum github.com

    Flexible layout tool for creating UI on any platform.

    tool link ↗
  26. Koala Engine github.com

    Framework with an ECS architecture, aka Kengine.

    tool link ↗
  27. Gideros github.com

    2D/3D cross-platform games with Lua. [Website]

  28. Sokol Graphics Painter github.com

    2D graphics painter implemented with Sokol.

    tool link ↗
  29. blah github.com

    Small 2D game framework.

  30. WebGL Noise github.com

    Maintained branch of the original Ashima Arts 2D, 3D and 4D noise functions.

    tool link ↗
  31. Kool github.com

    Multi-platform 3D Vulkan / OpenGL graphics engine. [Examples]

  32. Ogmo Editor github.com

    Free, open source, project oriented tile map editor.

  33. egui_tiles github.com

    Tiling layout engine for egui.

    tool link ↗
  34. three.ik github.com

    Inverse kinematics for Three.js.

    tool link ↗
  35. screen-space-reflections github.com

    Screen space reflections in Three.js.

  36. Turbo Badger github.com

    Gui library for hardware accelerated apps & games. [Oryol Example]

  37. Isogenic github.com

    Engine with advanced multiplayer, based on Valve's multiplayer system.

    tool link ↗
  38. ZIM github.com

    Creative canvas framework. [Website]

    tool link ↗
  39. uil github.com

    Simple JavaScript gui.

  40. FIFE github.com

    Multi-platform isometric game engine.

  41. vectarine github.com

    Vectarine is a cross-platform game engine focusing on fast prototyping and having fun. Write games using Luau and extend the engine with Rust modules.

  42. Flat Red Ball github.com

    2D game engine & design tools, built with MonoGame. [Website]

  43. Crazy Eddie's GUI github.com

    Versatile, multi-platform gui library.

    tool link ↗
  44. JoltPhysics.js github.com

    Port of Jolt Physics to JavaScript (as WebAssembly). [Demos]

  45. neoGFX github.com

    Cross-platform app and game engine.

  46. Pico Headers github.com

    Single-file, cross-platform libraries for game development.

  47. Kraft Physics Engine github.com

    . [Delphi] [FPC] Open source Object Pascal physics engine library that can be used in 3D games. Compatible with: Delphi 7-XE7 (but not with the Android and iOS targets), FreePascal >= 2.6.2 (with almost all FPC-supported targets including Android and iOS)

  48. Citrus github.com

    ActionScript 3 based 2D/3D framework. [Website]

    tool link ↗
  49. Kazmath github.com

    Math library targeted at games.

  50. Seam-aware Decimater github.com

    Simplifies mesh while preserving UVs.

    tool link ↗
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