Game Engine Development
998 items from stevinz/awesome-game-engine-dev ★1,429
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F# Software Foundation fsharp.org
Main website.
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Haxe Programming Language haxe.org
Produce cross-platform native code. [GitHub]
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C++ UI Libraries philippegroarke.com
A comprehensive list of C++ UI solutions.
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OpenCL khronos.org
The open standard for parallel programming of heterogeneous systems.
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Inqlude inqlude.org
The Qt library archive.
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Qt github.com
zap: - A cross-platform application and UI framework. [GPL/LGPL/Proprietary] website
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Boost github.com
zap: - A large collection of generic C++ libraries. [Boost] website
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AngelScript angelcode.com
AngelScript is a game-oriented interpreted/compiled scripting language. [zlib]
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go.dev go.dev
A hub for Go developers.
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Vulkan vulkan.org
[vulkan]
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tkinter docs.python.org
Standard Python interface to the Tcl/Tk GUI toolkit.
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Krita krita.org
Open-source digital painting software for concept artists, digital painters, and illustrators.
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Kotlin kotlinlang.org
Statically typed programming language for the JVM, Android and the browser.
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Drop Creator github.com
No code, 2.5D game engine built with Qt, OpenGL and Chipmunk Physics.
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Reflect github.com
Small, flexible, single-header library for runtime reflection and meta data in C++11.
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Haxe-Blockly github.com
Haxe wrapper for Blockly
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Pygcurse github.com
Curses-like library for text adventures / roguelikes. [Website]
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Ember github.com
Graphics framework using SDL2 and OpenGL.
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Pixi github.com
Pixel art editor.
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Zig ziglang.org
General-purpose language and toolchain. [Docs | GitHub]
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Bits, Pixels, Cycles and More zeux.io
Graphics, optimization and low-level engine programming.
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GameMaker yoyogames.com
Popular 2D game development environment by YoYo Games.
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Ditherdragon winterveil.itch.io
Resample art, sketches and images into pixel-art.
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JSplacement windmillart.net
Cross-platform pseudo-random displacement map generator.
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WebGPU Demos webkit.org
Collection of simple WebGPU examples by Apple.
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Model Batching webglfundamentals.org
Drawing many different models in a single draw call.
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Web Game Dev webgamedev.com
Resources on techniques and tools around JavaScript game development.
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Progressive Web Apps web.dev
Using web tech in a way that feels like platform-specific apps.
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Comparison of Modern Graphics APIs web.archive.org
Modern graphics APIs vs older APIs.
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Review of Shader Languages web.archive.org
Differences between HLSL, GLSL, MSL, and WGSL.
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W3 Schools w3schools.com
Learn to code with the world's largest web developer site.
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Bezier Strokes vladjuckov.github.io
Blog post on rendering bezier strokes with SDFs.
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GPU Driven Rendering vkguide.dev
Calculating rendering on the GPU in compute shaders.
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Unigine unigine.com
Real-time 3D engine. Photorealistic graphics, large virtual worlds, C++ and C# API.
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Cave Engine uniday.studio
Fast and easy Python game engine for 3D.
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Cave Engine uniday.studio
Fast and easy Python game engine for 3D.
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Unbound unbound.io
SDF‑powered game engine. Intuitively sculpt & script 3D games.
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Ultralight ultralig.ht
Supports modern HTML5, CSS, and JavaScript. Based on WebKit.
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Ubisoft Technology ubisoft.com
Learn about in-house tech including the Anvil and Snowdrop engines.
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Pascal Tutorials tutorialspoint.com
Simple and easy Pascal tutorials.
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Wicked Engine Devblog turanszkij.wordpress.com
Rendering, graphics and engine development in Wicked Engine.
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TrenchBroom trenchbroom.github.io
Level editor for Quake-Engine games. [Source]
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Intro to Physics toptal.com
Part I: Intro to Rigid Body Dynamics.
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Ken Shape tools.kenney.nl
Draw in 2D, set the depth for each pixel and generate 3D models!
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TIOBE Index tiobe.com
Popularity of programming languages, updated monthly.
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Tiny Tools tinytools.directory
Tools that might be useful in building your game.
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Three.js Manual threejs.org
Fantastic articles and explanations. Formerly ThreeJsFundamentals.
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Three.js: Pixelation Example threejs.org
WebGL pixelation postprocessing using Three.js. [Source]
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Three.js: Ammo Volume threejs.org
3D soft body volumes using Ammo.js and Three.js. [Source]
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Three.js: Bloom Example threejs.org
WebGL bloom postprocessing using Three.js. [Source]
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