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  1. cleanzsh github.com

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  2. cleansh github.com

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  3. fav github.com

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  4. atom-plugin github.com

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  5. sops-crypt github.com

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  6. safe-kubectl github.com

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  7. download github.com

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  8. portal github.com

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  9. cobalt2git github.com

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  10. fishy2 github.com

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  11. 1password github.com

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  12. jabba github.com

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  13. wang-iterm github.com

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  14. Babylon.js "magic" piano portal github.com

    An augmented-reality WebXR animation of Chopin's "Winter Wind" Étude to hang on your wall! Works on flat-screen, too. (demo)

  15. LineAudio github.com

    Audio helper functions.

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  16. DHook github.com

    Discord integration.

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  17. Pause example github.com

    Simple example of a pause screen without using surfaces.

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  18. FSM AI github.com

    Finite state machine for NPC AI.

  19. GMLVM github.com

    An easy to use complete GML interpreter to execute GML at runtime.

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  20. GMLocalize github.com

    Not a full localization solution. Extracts text strings for localization from a GameMaker Studio 2 project and saves it to a JSON file.

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  21. Bronze Box github.com

    Example of how to build 3D world models from a 2D grid.

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  22. gm-verrific github.com

    The ultimate automated testing framework.

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  23. Reflect github.com

    Small, flexible, single-header library for runtime reflection and meta data in C++11.

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  24. Haxe-Blockly github.com

    Haxe wrapper for Blockly

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  25. playcanvas-node github.com

    REST API wrapper for Node.js.

  26. playcanvas-react-colyseus github.com

    Starter template for multiplayer games with React and Colyseus.

  27. Herculan github.com

    Recomp of Earthsiege 2 by Dynamix.

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  28. Ugh-Guys- github.com

    A browser-based, StarCraft-style asymmetric RTS set in a mythic pre-flood world — Three.js + Vite, three factions, fog of war, pathfinding, and an AI opponent. 100% procedural, no external assets.

  29. Metal-Slug-Remake github.com

    A Metal Slug-inspired 2D action game built in C++ with SFML — featuring enemy AI, procedural terrain via Perlin noise, and a full weapon/damage system. OOP course project (CS-1004).

  30. sfxr-hx github.com

    Pure haxe implementation of Sfxr.

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  31. Sushi github.com

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  32. rgbds-mode github.com

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  33. kupman github.com

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  34. EbbeFlut github.com

    Really nice board game implemented in a bad way a VERY long time ago.

  35. Phaser Snake github.com

    JavaScript version of the snake game, created using the Phaser Engine.

  36. yaocccc/blink-cmp-cmdlinehistory github.com

    blink.cmp source for cmdline and search history.

  37. tttol/md-outline.nvim github.com

    Automatically displays an outline for Markdown files.

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  38. TheLazyCat00/termfile-nvim github.com

    Turn files into persistent terminal sessions that flawlessly allow for background work.

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  39. TheLazyCat00/simple-format github.com

    Replace text using custom regex and highlight group rules.

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  40. tednguyendev/recent_rails.nvim github.com

    Telescope picker for recent Rails actions, views, and errors.

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  41. taigrr/cyberpunk.nvim github.com

    [TS][LSP][Lua] Dark neon colorscheme with green, cyan, yellow, and red highlights on a black background.

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  42. redpierrot/ballerina.nvim github.com

    Syntax highlighting, LSP, debugging, package-aware format-on-save, auto-indent, and bal run/test/build commands for the Ballerina language.

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  43. okram78/vahti.nvim github.com

    Checks remote Git revisions for vim.pack-managed packages and reports available updates without installing them.

  44. nwiizo/signalbox.nvim github.com

    Attention-first control surface for monitoring and routing persistent Herdr coding agents.

  45. neur1n/hyphen.nvim github.com

    Show TeX-style hyphenation breakpoints in text.

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  46. negativo/nx-nvim github.com

    Telescope picker for NX monorepo projects and targets, running the selected one in a split terminal.

  47. nbeversl/urtext_neovim github.com

    An implementation of Urtext.

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  48. jgonmor16/hdlsnip.nvim github.com

    Parameterised VHDL templates covering entities, FSMs, CDC, AXI4-Lite and testbenches, following the project's reset style and target vendor.

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